2 writes to currentChunk
System (2)
net\System\Net\_ScatterGatherBuffers.cs (2)
28
currentChunk
= AllocateMemoryChunk(totalSize > Int32.MaxValue ? Int32.MaxValue : (int) totalSize);
84
currentChunk
= newChunk;
7 references to currentChunk
System (7)
net\System\Net\_ScatterGatherBuffers.cs (7)
70
int available = Empty ? 0 :
currentChunk
.Buffer.Length -
currentChunk
.FreeOffset;
78
if (
currentChunk
!=null) {
79
currentChunk
.Next = newChunk;
91
currentChunk
.Buffer, // dest
92
currentChunk
.FreeOffset, // dest index
101
currentChunk
.FreeOffset += copyCount;