1 write to EnableBroadcast
System (1)
net\System\Net\Sockets\UDPClient.cs (1)
233
m_ClientSocket.
EnableBroadcast
= value;
1 reference to EnableBroadcast
System (1)
net\System\Net\Sockets\UDPClient.cs (1)
230
return m_ClientSocket.
EnableBroadcast
;