1 write to currentMatch
System (1)
sys\System\IO\compression\FastEncoder.cs (1)
14
currentMatch
= new Match();
9 references to currentMatch
System (9)
sys\System\IO\compression\FastEncoder.cs (9)
103
inputWindow.GetNextSymbolOrMatch(
currentMatch
);
105
if (
currentMatch
.State == MatchState.HasSymbol) {
106
WriteChar(
currentMatch
.Symbol, output);
108
else if (
currentMatch
.State == MatchState.HasMatch) {
109
WriteMatch(
currentMatch
.Length,
currentMatch
.Position, output);
112
WriteChar(
currentMatch
.Symbol, output);
113
WriteMatch(
currentMatch
.Length,
currentMatch
.Position, output);