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//------------------------------------------------------------------------------
// <copyright file="UICuesEvent.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
/*
*/
namespace System.Windows.Forms {
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues"]/*' />
/// <devdoc>
/// <para>
/// Specifies UI state.
/// </para>
/// </devdoc>
[Flags]
public enum UICues {
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues.ShowFocus"]/*' />
/// <devdoc>
/// Focus rectangles are shown after the change.
/// </devdoc>
ShowFocus = 0x01,
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues.ShowKeyboard"]/*' />
/// <devdoc>
/// Keyboard cues are underlined after the change.
/// </devdoc>
ShowKeyboard = 0x02,
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues.Shown"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Shown = ShowFocus | ShowKeyboard,
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues.ChangeFocus"]/*' />
/// <devdoc>
/// The state of the focus cues has changed.
/// </devdoc>
ChangeFocus = 0x04,
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues.ChangeKeyboard"]/*' />
/// <devdoc>
/// The state of the keyboard cues has changed.
/// </devdoc>
ChangeKeyboard = 0x08,
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues.Changed"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
Changed = ChangeFocus | ChangeKeyboard,
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICues.None"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
None = 0x00,
}
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICuesEventArgs"]/*' />
/// <devdoc>
/// <para>
/// Provides data for the <see cref='System.Windows.Forms.Control.ChangeUICues'/> event.
/// </para>
/// </devdoc>
public class UICuesEventArgs : EventArgs {
private readonly UICues uicues;
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICuesEventArgs.UICuesEventArgs"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly")]
public UICuesEventArgs(UICues uicues) {
this.uicues = uicues;
}
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICuesEventArgs.ShowFocus"]/*' />
/// <devdoc>
/// Focus rectangles are shown after the change.
/// </devdoc>
public bool ShowFocus {
get {
return (uicues & UICues.ShowFocus) != 0;
}
}
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICuesEventArgs.ShowKeyboard"]/*' />
/// <devdoc>
/// Keyboard cues are underlined after the change.
/// </devdoc>
public bool ShowKeyboard {
get {
return (uicues & UICues.ShowKeyboard) != 0;
}
}
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICuesEventArgs.ChangeFocus"]/*' />
/// <devdoc>
/// The state of the focus cues has changed.
/// </devdoc>
public bool ChangeFocus {
get {
return (uicues & UICues.ChangeFocus) != 0;
}
}
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICuesEventArgs.ChangeKeyboard"]/*' />
/// <devdoc>
/// The state of the keyboard cues has changed.
/// </devdoc>
public bool ChangeKeyboard {
get {
return (uicues & UICues.ChangeKeyboard) != 0;
}
}
/// <include file='doc\UICuesEvent.uex' path='docs/doc[@for="UICuesEventArgs.Changed"]/*' />
/// <devdoc>
/// <para>[To be supplied.]</para>
/// </devdoc>
public UICues Changed {
get {
return (uicues & UICues.Changed);
}
}
}
}
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