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//------------------------------------------------------------------------------
// <copyright file="ScrollEvent.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Windows.Forms {
using System.Diagnostics;
using System;
using System.ComponentModel;
using System.Drawing;
using Microsoft.Win32;
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs"]/*' />
/// <devdoc>
/// <para>Provides data for the <see cref='System.Windows.Forms.ScrollBar.Scroll'/>
/// event.</para>
/// </devdoc>
[System.Runtime.InteropServices.ComVisible(true)]
public class ScrollEventArgs : EventArgs {
readonly ScrollEventType type;
int newValue;
private ScrollOrientation scrollOrientation;
int oldValue = -1;
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.ScrollEventArgs"]/*' />
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.Windows.Forms.ScrollEventArgs'/>class.
///
/// </para>
/// </devdoc>
public ScrollEventArgs(ScrollEventType type, int newValue) {
this.type = type;
this.newValue = newValue;
}
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.ScrollEventArgs1"]/*' />
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.Windows.Forms.ScrollEventArgs'/>class.
///
/// </para>
/// </devdoc>
public ScrollEventArgs(ScrollEventType type, int newValue, ScrollOrientation scroll) {
this.type = type;
this.newValue = newValue;
this.scrollOrientation = scroll;
}
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.ScrollEventArgs2"]/*' />
public ScrollEventArgs(ScrollEventType type, int oldValue, int newValue) {
this.type = type;
this.newValue = newValue;
this.oldValue = oldValue;
}
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.ScrollEventArgs3"]/*' />
public ScrollEventArgs(ScrollEventType type, int oldValue, int newValue, ScrollOrientation scroll) {
this.type = type;
this.newValue = newValue;
this.scrollOrientation = scroll;
this.oldValue = oldValue;
}
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.Scroll"]/*' />
/// <devdoc>
/// <para>
/// Specifies the type of scroll event that occurred.
///
/// </para>
/// </devdoc>
public ScrollOrientation ScrollOrientation {
get {
return scrollOrientation;
}
}
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.Type"]/*' />
/// <devdoc>
/// <para>
/// Specifies the type of scroll event that occurred.
///
/// </para>
/// </devdoc>
public ScrollEventType Type {
get {
return type;
}
}
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.NewValue"]/*' />
/// <devdoc>
/// <para>
/// Specifies the new location of the scroll box
/// within the
/// scroll bar.
///
/// </para>
/// </devdoc>
public int NewValue {
get {
return newValue;
}
set {
newValue = value;
}
}
/// <include file='doc\ScrollEvent.uex' path='docs/doc[@for="ScrollEventArgs.OldValue"]/*' />
/// <devdoc>
/// <para>
/// Specifies the last position
/// within the
/// scroll bar.
/// </para>
/// </devdoc>
public int OldValue {
get {
return oldValue;
}
}
}
}
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