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//------------------------------------------------------------------------------
// <copyright file="ScrollButton.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Windows.Forms {
using System.Diagnostics;
using System;
using System.ComponentModel;
using System.Drawing;
using Microsoft.Win32;
/// <include file='doc\ScrollButton.uex' path='docs/doc[@for="ScrollButton"]/*' />
/// <devdoc>
/// <para>
/// Specifies the type of
/// scroll arrow to create on a scroll bar.
///
/// </para>
/// </devdoc>
public enum ScrollButton {
/// <include file='doc\ScrollButton.uex' path='docs/doc[@for="ScrollButton.Down"]/*' />
/// <devdoc>
/// <para>
/// A down-scroll arrow.
///
/// </para>
/// </devdoc>
Down = NativeMethods.DFCS_SCROLLDOWN,
/// <include file='doc\ScrollButton.uex' path='docs/doc[@for="ScrollButton.Left"]/*' />
/// <devdoc>
/// <para>
/// A left-scroll arrow.
///
/// </para>
/// </devdoc>
Left = NativeMethods.DFCS_SCROLLLEFT,
/// <include file='doc\ScrollButton.uex' path='docs/doc[@for="ScrollButton.Right"]/*' />
/// <devdoc>
/// <para>
/// A right-scroll arrow.
///
/// </para>
/// </devdoc>
Right = NativeMethods.DFCS_SCROLLRIGHT,
/// <include file='doc\ScrollButton.uex' path='docs/doc[@for="ScrollButton.Up"]/*' />
/// <devdoc>
/// <para>
/// An up-scroll arrow.
///
/// </para>
/// </devdoc>
Up = NativeMethods.DFCS_SCROLLUP,
/// <include file='doc\ScrollButton.uex' path='docs/doc[@for="ScrollButton.Min"]/*' />
/// <devdoc>
/// </devdoc>
Min = NativeMethods.DFCS_SCROLLUP,
/// <include file='doc\ScrollButton.uex' path='docs/doc[@for="ScrollButton.Max"]/*' />
Max = NativeMethods.DFCS_SCROLLRIGHT,
}
}
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