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//------------------------------------------------------------------------------
// <copyright file="OpacityConverter.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
/*
*/
namespace System.Windows.Forms {
using System.Runtime.Serialization.Formatters;
using System.Runtime.Remoting;
using System.Runtime.InteropServices;
using Microsoft.Win32;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
/// <include file='doc\OpacityConverter.uex' path='docs/doc[@for="OpacityConverter"]/*' />
/// <devdoc>
/// OpacityConverter is a class that can be used to convert
/// opacity values from one data type to another. Access this
/// class through the TypeDescriptor.
/// </devdoc>
public class OpacityConverter : TypeConverter {
/// <include file='doc\OpacityConverter.uex' path='docs/doc[@for="OpacityConverter.CanConvertFrom"]/*' />
/// <devdoc>
/// Determines if this converter can convert an object in the given source
/// type to the native type of the converter.
/// </devdoc>
public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType) {
if (sourceType == typeof(string)) {
return true;
}
return base.CanConvertFrom(context, sourceType);
}
/// <include file='doc\OpacityConverter.uex' path='docs/doc[@for="OpacityConverter.ConvertFrom"]/*' />
/// <devdoc>
/// Converts the given object to the converter's native type.
/// </devdoc>
public override object ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, object value) {
if (value is string) {
string text = ((string)value).Replace('%', ' ').Trim();
double val = Double.Parse(text, CultureInfo.CurrentCulture);
int indexOfPercent = ((string)value).IndexOf("%");
if (indexOfPercent > 0 && (val >= 0.0 && val <= 1.0)) {
val /= 100.0;
text = val.ToString(CultureInfo.CurrentCulture);
}
double percent = 1.0;
try {
percent = (double)TypeDescriptor.GetConverter(typeof(double)).ConvertFrom(context, culture, text);
// assume they meant a percentage if it is > 1.0, else
// they actually typed the correct double...
//
if (percent > 1.0) {
percent /= 100.0;
}
}
catch (FormatException e) {
throw new FormatException(SR.GetString(SR.InvalidBoundArgument,
"Opacity",
text,
"0%",
"100%"), e);
}
// Now check to see if it is within our bounds.
//
if (percent < 0.0 || percent > 1.0) {
throw new FormatException(SR.GetString(SR.InvalidBoundArgument,
"Opacity",
text,
"0%",
"100%"));
}
return percent;
}
return base.ConvertFrom(context, culture, value);
}
/// <include file='doc\OpacityConverter.uex' path='docs/doc[@for="OpacityConverter.ConvertTo"]/*' />
/// <devdoc>
/// Converts the given object to another type. The most common types to convert
/// are to and from a string object. The default implementation will make a call
/// to ToString on the object if the object is valid and if the destination
/// type is string. If this cannot convert to the desitnation type, this will
/// throw a NotSupportedException.
/// </devdoc>
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType) {
if (destinationType == null) {
throw new ArgumentNullException("destinationType");
}
if (destinationType == typeof(string)) {
double val = (double)value;
int perc = (int)(val * 100.0);
return perc.ToString(CultureInfo.CurrentCulture) + "%";
}
return base.ConvertTo(context, culture, value, destinationType);
}
}
}
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