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//------------------------------------------------------------------------------
// <copyright file="DrawTreeNodeEventArgs.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.Windows.Forms
{
using System.Diagnostics;
using System;
using System.ComponentModel;
using System.Drawing;
using Microsoft.Win32;
using System.Windows.Forms.VisualStyles;
/// <include file='doc\DrawTreeNodeEventArgs.uex' path='docs/doc[@for="DrawTreeNodeEventArgs"]/*' />
/// <devdoc>
/// This class contains the information a user needs to paint TreeView nodes.
/// </devdoc>
public class DrawTreeNodeEventArgs : EventArgs
{
private readonly Graphics graphics;
private readonly TreeNode node;
private readonly Rectangle bounds;
private readonly TreeNodeStates state;
private bool drawDefault;
/// <include file='doc\DrawTreeNodeEventArgs.uex' path='docs/doc[@for="DrawTreeNodeEventArgs.DrawTreeNodeEventArgs"]/*' />
/// <devdoc>
/// Creates a new DrawTreeNodeEventArgs with the given parameters.
/// </devdoc>
public DrawTreeNodeEventArgs(Graphics graphics, TreeNode node, Rectangle bounds,
TreeNodeStates state)
{
this.graphics = graphics;
this.node = node;
this.bounds = bounds;
this.state = state;
this.drawDefault = false;
}
/// <include file='doc\DrawTreeNodeEventArgs.uex' path='docs/doc[@for="DrawTreeNodeEventArgs.DrawDefault"]/*' />
/// <devdoc>
/// Causes the item do be drawn by the system instead of owner drawn.
/// NOTE: In OwnerDrawText mode, setting this to true is same as calling DrawText.
/// </devdoc>
public bool DrawDefault {
get {
return drawDefault;
}
set {
drawDefault = value;
}
}
/// <include file='doc\DrawTreeNodeEventArgs.uex' path='docs/doc[@for="DrawTreeNodeEventArgs.Graphics"]/*' />
/// <devdoc>
/// Graphics object with which painting should be done.
/// </devdoc>
public Graphics Graphics
{
get
{
return graphics;
}
}
/// <include file='doc\DrawTreeNodeEventArgs.uex' path='docs/doc[@for="DrawTreeNodeEventArgs.Node"]/*' />
/// <devdoc>
/// The node to be painted.
/// </devdoc>
public TreeNode Node
{
get
{
return node;
}
}
/// <include file='doc\DrawTreeNodeEventArgs.uex' path='docs/doc[@for="DrawTreeNodeEventArgs.Bounds"]/*' />
/// <devdoc>
/// The rectangle outlining the area in which the painting should be done.
/// </devdoc>
public Rectangle Bounds
{
get
{
return bounds;
}
}
/// <include file='doc\DrawTreeNodeEventArgs.uex' path='docs/doc[@for="DrawTreeNodeEventArgs.State"]/*' />
/// <devdoc>
/// Miscellaneous state information.
/// </devdoc>
public TreeNodeStates State
{
get
{
return state;
}
}
}
}
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