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//------------------------------------------------------------------------------
// <copyright file="CheckState.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
/*
*/
namespace System.Windows.Forms {
using System.Diagnostics;
using System;
using System.Drawing;
using System.ComponentModel;
using Microsoft.Win32;
/// <include file='doc\CheckState.uex' path='docs/doc[@for="CheckState"]/*' />
/// <devdoc>
/// <para>
/// Specifies the state of a control,
/// such as
/// a check
/// box, that can be checked, unchecked, or
/// set to an indeterminate state.
/// </para>
/// </devdoc>
public enum CheckState {
/// <include file='doc\CheckState.uex' path='docs/doc[@for="CheckState.Unchecked"]/*' />
/// <devdoc>
/// <para>
/// The control is unchecked.
///
/// </para>
/// </devdoc>
Unchecked = 0,
/// <include file='doc\CheckState.uex' path='docs/doc[@for="CheckState.Checked"]/*' />
/// <devdoc>
/// <para>
/// The control is checked.
///
/// </para>
/// </devdoc>
Checked = 1,
/// <include file='doc\CheckState.uex' path='docs/doc[@for="CheckState.Indeterminate"]/*' />
/// <devdoc>
/// <para>
/// The control
/// is indeterminate. An indeterminate control generally has a shaded appearance.
///
/// </para>
/// </devdoc>
Indeterminate = 2,
}
}
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