3 writes to Sequence
System.Data (3)
fx\src\data\System\Data\Common\ActivityCorrelator.cs (3)
33
this.
Sequence
= 0; // the first event will start 1
40
this.
Sequence
= activity.Sequence;
47
++this.
Sequence
;
7 references to Sequence
System.Data (7)
fx\src\data\System\Data\Common\ActivityCorrelator.cs (2)
40
this.Sequence = activity.
Sequence
;
53
return string.Format(CultureInfo.InvariantCulture, "{0}:{1}", this.Id, this.
Sequence
);
fx\src\data\System\Data\SqlClient\TdsParser.cs (5)
836
payload[payloadLength++] = (byte)(0x000000ff & actId.
Sequence
);
837
payload[payloadLength++] = (byte)((0x0000ff00 & actId.
Sequence
) >> 8);
838
payload[payloadLength++] = (byte)((0x00ff0000 & actId.
Sequence
) >> 16);
839
payload[payloadLength++] = (byte)((0xff000000 & actId.
Sequence
) >> 24);
9771
WriteUnsignedInt(actId.
Sequence
, stateObj); // sequence number