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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
#if FEATURE_ENCODINGNLS
namespace System.Text
{
using System;
using System.Diagnostics.Contracts;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Security;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Security.Permissions;
//
// Latin1Encoding is a simple override to optimize the GetString version of Latin1Encoding.
// because of the best fit cases we can't do this when encoding the string, only when decoding
//
[Serializable]
internal class Latin1Encoding : EncodingNLS, ISerializable
{
// We only use the best-fit table, of which ASCII is a superset for us.
public Latin1Encoding() : base(Encoding.ISO_8859_1)
{
}
// Constructor called by serialization.
// Note: We use the base GetObjectData however
internal Latin1Encoding(SerializationInfo info, StreamingContext context) :
base(Encoding.ISO_8859_1)
{
// Set up our base, also throws if info was empty
DeserializeEncoding(info, context);
// Nothing unique to Whidbey for Latin1
}
#if FEATURE_SERIALIZATION
// ISerializable implementation, serialize it as a CodePageEncoding
[System.Security.SecurityCritical] // auto-generated_required
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
// Make sure to get teh base stuff too This throws if info is null
SerializeEncoding(info, context);
Contract.Assert(info!=null, "[Latin1Encoding.GetObjectData] Expected null info to throw");
// In Everett this is a CodePageEncoding, so it needs maxCharSize
info.AddValue("CodePageEncoding+maxCharSize", 1);
// And extras for Everett's wierdness
info.AddValue("CodePageEncoding+m_codePage", this.CodePage);
info.AddValue("CodePageEncoding+dataItem", null);
}
#endif
// GetByteCount
// Note: We start by assuming that the output will be the same as count. Having
// an encoder or fallback may change that assumption
[System.Security.SecurityCritical] // auto-generated
internal override unsafe int GetByteCount(char* chars, int charCount, EncoderNLS encoder)
{
// Just need to ASSERT, this is called by something else internal that checked parameters already
Contract.Assert(charCount >= 0, "[Latin1Encoding.GetByteCount]count is negative");
Contract.Assert(chars != null, "[Latin1Encoding.GetByteCount]chars is null");
// Assert because we shouldn't be able to have a null encoder.
Contract.Assert(encoderFallback != null, "[Latin1Encoding.GetByteCount]Attempting to use null fallback encoder");
char charLeftOver = (char)0;
// If we have an encoder AND we aren't using default fallback,
// then we may have a complicated count.
EncoderReplacementFallback fallback;
if (encoder != null)
{
charLeftOver = encoder.charLeftOver;
Contract.Assert(charLeftOver == 0 || Char.IsHighSurrogate(charLeftOver),
"[Latin1Encoding.GetByteCount]leftover character should be high surrogate");
fallback = encoder.Fallback as EncoderReplacementFallback;
// Verify that we have no fallbackbuffer, for Latin1 its always empty, so just assert
Contract.Assert(!encoder.m_throwOnOverflow || !encoder.InternalHasFallbackBuffer ||
encoder.FallbackBuffer.Remaining == 0,
"[Latin1CodePageEncoding.GetByteCount]Expected empty fallback buffer");
}
else
fallback = this.EncoderFallback as EncoderReplacementFallback;
if ((fallback != null && fallback.MaxCharCount == 1)/* || bIsBestFit*/)
{
// Replacement fallback encodes surrogate pairs as two ?? (or two whatever), so return size is always
// same as input size.
// Note that no existing SBCS code pages map code points to supplimentary characters, so this is easy.
// We could however have 1 extra byte if the last call had an encoder and a funky fallback and
// if we don't use the funky fallback this time.
// Do we have an extra char left over from last time?
if (charLeftOver > 0)
charCount++;
return (charCount);
}
// Count is more complicated if you have a funky fallback
// For fallback we may need a fallback buffer, we know we're not default fallback
int byteCount = 0;
// Start by assuming default count, then +/- for fallback characters
char* charEnd = chars + charCount;
// For fallback we may need a fallback buffer, we know we aren't default fallback.
EncoderFallbackBuffer fallbackBuffer = null;
// We may have a left over character from last time, try and process it.
if (charLeftOver > 0)
{
// Initialize the buffer
Contract.Assert(encoder != null,
"[Latin1Encoding.GetByteCount]Expected encoder if we have charLeftOver");
fallbackBuffer = encoder.FallbackBuffer;
fallbackBuffer.InternalInitialize(chars, charEnd, encoder, false);
// Since left over char was a surrogate, it'll have to be fallen back.
// Get Fallback
// This will fallback a pair if *chars is a low surrogate
fallbackBuffer.InternalFallback(charLeftOver, ref chars);
}
// Now we may have fallback char[] already from the encoder
// Go ahead and do it, including the fallback.
char ch;
while ((ch = (fallbackBuffer == null) ? '\0' : fallbackBuffer.InternalGetNextChar()) != 0 ||
chars < charEnd)
{
// First unwind any fallback
if (ch == 0)
{
// No fallback, just get next char
ch = *chars;
chars++;
}
// Check for fallback, this'll catch surrogate pairs too.
// no chars >= 0x100 are allowed.
if (ch > 0xff)
{
// Initialize the buffer
if (fallbackBuffer == null)
{
if (encoder == null)
fallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
else
fallbackBuffer = encoder.FallbackBuffer;
fallbackBuffer.InternalInitialize(charEnd - charCount, charEnd, encoder, false);
}
// Get Fallback
fallbackBuffer.InternalFallback(ch, ref chars);
continue;
}
// We'll use this one
byteCount++;
}
Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
"[Latin1Encoding.GetByteCount]Expected Empty fallback buffer");
return byteCount;
}
[System.Security.SecurityCritical] // auto-generated
internal override unsafe int GetBytes(char* chars, int charCount,
byte* bytes, int byteCount, EncoderNLS encoder)
{
// Just need to ASSERT, this is called by something else internal that checked parameters already
Contract.Assert(bytes != null, "[Latin1Encoding.GetBytes]bytes is null");
Contract.Assert(byteCount >= 0, "[Latin1Encoding.GetBytes]byteCount is negative");
Contract.Assert(chars != null, "[Latin1Encoding.GetBytes]chars is null");
Contract.Assert(charCount >= 0, "[Latin1Encoding.GetBytes]charCount is negative");
// Assert because we shouldn't be able to have a null encoder.
Contract.Assert(encoderFallback != null, "[Latin1Encoding.GetBytes]Attempting to use null encoder fallback");
// Get any left over characters & check fast or slower fallback type
char charLeftOver = (char)0;
EncoderReplacementFallback fallback = null;
if (encoder != null)
{
charLeftOver = encoder.charLeftOver;
fallback = encoder.Fallback as EncoderReplacementFallback;
Contract.Assert(charLeftOver == 0 || Char.IsHighSurrogate(charLeftOver),
"[Latin1Encoding.GetBytes]leftover character should be high surrogate");
// Verify that we have no fallbackbuffer, for ASCII its always empty, so just assert
Contract.Assert(!encoder.m_throwOnOverflow || !encoder.InternalHasFallbackBuffer ||
encoder.FallbackBuffer.Remaining == 0,
"[Latin1CodePageEncoding.GetBytes]Expected empty fallback buffer");
}
else
{
fallback = this.EncoderFallback as EncoderReplacementFallback;
}
// prepare our end
char* charEnd = chars + charCount;
byte* byteStart = bytes;
char* charStart = chars;
// See if we do the fast default or slightly slower fallback
if (fallback != null && fallback.MaxCharCount == 1)
{
// Fast version
char cReplacement=fallback.DefaultString[0];
// Check for replacements in range, otherwise fall back to slow version.
if (cReplacement <= (char)0xff)
{
// We should have exactly as many output bytes as input bytes, unless there's a left
// over character, in which case we may need one more.
// If we had a left over character will have to add a ? (This happens if they had a funky
// fallback last time, but not this time.) (We can't spit any out though
// because with fallback encoder each surrogate is treated as a seperate code point)
if (charLeftOver > 0)
{
// Have to have room
// Throw even if doing no throw version because this is just 1 char,
// so buffer will never be big enough
if (byteCount == 0)
ThrowBytesOverflow(encoder, true);
// This'll make sure we still have more room and also make sure our return value is correct.
*(bytes++) = (byte)cReplacement;
byteCount--; // We used one of the ones we were counting.
}
// This keeps us from overrunning our output buffer
if (byteCount < charCount)
{
// Throw or make buffer smaller?
ThrowBytesOverflow(encoder, byteCount < 1);
// Just use what we can
charEnd = chars + byteCount;
}
// We just do a quick copy
while (chars < charEnd)
{
char ch2 = *(chars++);
if (ch2 > 0x00ff) *(bytes++) = (byte)cReplacement;
else *(bytes++) = (byte)ch2;
}
// Clear encoder
if (encoder != null)
{
encoder.charLeftOver = (char)0;
encoder.m_charsUsed = (int)(chars-charStart);
}
return (int)(bytes - byteStart);
}
}
// Slower version, have to do real fallback.
// prepare our end
byte* byteEnd = bytes + byteCount;
// For fallback we may need a fallback buffer, we know we aren't default fallback, create & init it
EncoderFallbackBuffer fallbackBuffer = null;
// We may have a left over character from last time, try and process it.
if (charLeftOver > 0)
{
// Since left over char was a surrogate, it'll have to be fallen back.
// Get Fallback
Contract.Assert(encoder != null,
"[Latin1Encoding.GetBytes]Expected encoder if we have charLeftOver");
fallbackBuffer = encoder.FallbackBuffer;
fallbackBuffer.InternalInitialize(chars, charEnd, encoder, true);
// Since left over char was a surrogate, it'll have to be fallen back.
// Get Fallback
// This will fallback a pair if *chars is a low surrogate
fallbackBuffer.InternalFallback(charLeftOver, ref chars);
if (fallbackBuffer.Remaining > byteEnd - bytes)
{
// Throw it, if we don't have enough for this we never will
ThrowBytesOverflow(encoder, true);
}
}
// Now we may have fallback char[] already from the encoder fallback above
// Go ahead and do it, including the fallback.
char ch;
while ((ch = (fallbackBuffer == null) ? '\0' : fallbackBuffer.InternalGetNextChar()) != 0 ||
chars < charEnd)
{
// First unwind any fallback
if (ch == 0)
{
// No fallback, just get next char
ch = *chars;
chars++;
}
// Check for fallback, this'll catch surrogate pairs too.
// All characters >= 0x100 must fall back.
if (ch > 0xff)
{
// Initialize the buffer
if (fallbackBuffer == null)
{
if (encoder == null)
fallbackBuffer = this.encoderFallback.CreateFallbackBuffer();
else
fallbackBuffer = encoder.FallbackBuffer;
fallbackBuffer.InternalInitialize(charEnd - charCount, charEnd, encoder, true);
}
// Get Fallback
fallbackBuffer.InternalFallback(ch, ref chars);
// Make sure we have enough room. Each fallback char will be 1 output char
// (or else cause a recursion exception)
if (fallbackBuffer.Remaining > byteEnd - bytes)
{
// Didn't use this char, throw it. Chars should've advanced by now
// If we had encoder fallback data it would've thrown before the loop
Contract.Assert(chars > charStart,
"[Latin1Encoding.GetBytes]Expected chars to have advanced (fallback case)");
chars--;
fallbackBuffer.InternalReset();
// Throw it
ThrowBytesOverflow(encoder, chars == charStart);
break;
}
continue;
}
// We'll use this one
// Bounds check
if (bytes >= byteEnd)
{
// didn't use this char, we'll throw or use buffer
Contract.Assert(fallbackBuffer == null || fallbackBuffer.bFallingBack == false,
"[Latin1Encoding.GetBytes]Expected fallback to have throw initially if insufficient space");
if (fallbackBuffer == null || fallbackBuffer.bFallingBack == false)
{
Contract.Assert(chars > charStart,
"[Latin1Encoding.GetBytes]Expected chars to have advanced (fallback case)");
chars--; // don't use last char
}
ThrowBytesOverflow(encoder, chars == charStart); // throw ?
break; // don't throw, stop
}
// Go ahead and add it
*bytes = unchecked((byte)ch);
bytes++;
}
// Need to do encoder stuff
if (encoder != null)
{
// Fallback stuck it in encoder if necessary, but we have to clear MustFlush cases
if (fallbackBuffer != null && !fallbackBuffer.bUsedEncoder)
// Clear it in case of MustFlush
encoder.charLeftOver = (char)0;
// Set our chars used count
encoder.m_charsUsed = (int)(chars - charStart);
}
Contract.Assert(fallbackBuffer == null || fallbackBuffer.Remaining == 0,
"[Latin1Encoding.GetBytes]Expected Empty fallback buffer");
return (int)(bytes - byteStart);
}
// This is internal and called by something else,
[System.Security.SecurityCritical] // auto-generated
internal override unsafe int GetCharCount(byte* bytes, int count, DecoderNLS decoder)
{
// Just assert, we're called internally so these should be safe, checked already
Contract.Assert(bytes != null, "[Latin1Encoding.GetCharCount]bytes is null");
Contract.Assert(count >= 0, "[Latin1Encoding.GetCharCount]byteCount is negative");
// Just return length, SBCS stay the same length because they don't map to surrogate
// pairs and we don't have to fallback because all latin1Encoding code points are unicode
return count;
}
[System.Security.SecurityCritical] // auto-generated
internal override unsafe int GetChars(byte* bytes, int byteCount,
char* chars, int charCount, DecoderNLS decoder)
{
// Just need to ASSERT, this is called by something else internal that checked parameters already
Contract.Assert(bytes != null, "[Latin1Encoding.GetChars]bytes is null");
Contract.Assert(byteCount >= 0, "[Latin1Encoding.GetChars]byteCount is negative");
Contract.Assert(chars != null, "[Latin1Encoding.GetChars]chars is null");
Contract.Assert(charCount >= 0, "[Latin1Encoding.GetChars]charCount is negative");
// Need byteCount chars, otherwise too small buffer
if (charCount < byteCount)
{
// Buffer too small. Do we throw?
ThrowCharsOverflow(decoder, charCount < 1);
// Don't throw, correct buffer size
byteCount = charCount;
}
// Do it our fast way
byte* byteEnd = bytes + byteCount;
// Quick loop, all bytes are the same as chars, so no fallbacks for latin1
while (bytes < byteEnd)
{
*(chars) = unchecked((char)*(bytes));
chars++;
bytes++;
}
// Might need to know input bytes used
if (decoder != null)
decoder.m_bytesUsed = byteCount;
// Converted sequence is same length as input, so output charsUsed is same as byteCount;
return byteCount;
}
public override int GetMaxByteCount(int charCount)
{
if (charCount < 0)
throw new ArgumentOutOfRangeException("charCount",
Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
Contract.EndContractBlock();
// Characters would be # of characters + 1 in case high surrogate is ? * max fallback
long byteCount = (long)charCount + 1;
if (EncoderFallback.MaxCharCount > 1)
byteCount *= EncoderFallback.MaxCharCount;
// 1 to 1 for most characters. Only surrogates with fallbacks have less.
if (byteCount > 0x7fffffff)
throw new ArgumentOutOfRangeException("charCount", Environment.GetResourceString("ArgumentOutOfRange_GetByteCountOverflow"));
return (int)byteCount;
}
public override int GetMaxCharCount(int byteCount)
{
if (byteCount < 0)
throw new ArgumentOutOfRangeException("byteCount",
Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
Contract.EndContractBlock();
// Just return length, SBCS stay the same length because they don't map to surrogate
long charCount = (long)byteCount;
// 1 to 1 for most characters. Only surrogates with fallbacks have less, unknown fallbacks could be longer.
if (DecoderFallback.MaxCharCount > 1)
charCount *= DecoderFallback.MaxCharCount;
if (charCount > 0x7fffffff)
throw new ArgumentOutOfRangeException("byteCount", Environment.GetResourceString("ArgumentOutOfRange_GetCharCountOverflow"));
return (int)charCount;
}
// True if and only if the encoding only uses single byte code points. (Ie, ASCII, 1252, etc)
public override bool IsSingleByte
{
get
{
return true;
}
}
#if !FEATURE_NORM_IDNA_ONLY
public override bool IsAlwaysNormalized(NormalizationForm form)
{
// Latin-1 contains precomposed characters, so normal for Form C.
// Since some are composed, not normal for D & KD.
// Also some letters like 0x00A8 (spacing diarisis) have compatibility decompositions, so false for KD & KC.
// Only true for form C.
return (form == NormalizationForm.FormC);
}
#endif // !FEATURE_NORM_IDNA_ONLY
// Since our best fit table is small we'll hard code it
internal override char[] GetBestFitUnicodeToBytesData()
{
// Get our best fit data
return Latin1Encoding.arrayCharBestFit;
}
// Best fit for ASCII, and since it works for ASCII, we use it for latin1 as well.
private static readonly char[] arrayCharBestFit =
{
// The first many are in case you wanted to use this for ASCIIEncoding, which we don't need to do any more.
// (char)0x00a0, (char)0x0020, // No-Break Space -> Space
// (char)0x00a1, (char)0x0021, // Inverted Exclamation Mark -> !
// (char)0x00a2, (char)0x0063, // Cent Sign -> c
// (char)0x00a3, (char)0x003f, // Pound Sign
// (char)0x00a4, (char)0x0024, // Currency Sign -> $
// (char)0x00a5, (char)0x0059, // Yen Sign -> Y
// (char)0x00a6, (char)0x007c, // Broken Bar -> |
// (char)0x00a7, (char)0x003f, // Section Sign
// (char)0x00a8, (char)0x003f, // Diaeresis
// (char)0x00a9, (char)0x0043, // Copyright Sign -> C
// (char)0x00aa, (char)0x0061, // Feminine Ordinal Indicator -> a
// (char)0x00ab, (char)0x003c, // Left-Pointing Double Angle Quotation Mark -> <
// (char)0x00ac, (char)0x003f, // Not Sign
// (char)0x00ad, (char)0x002d, // Soft Hyphen -> -
// (char)0x00ae, (char)0x0052, // Registered Sign -> R
// (char)0x00af, (char)0x003f, // Macron
// (char)0x00b0, (char)0x003f, // Degree Sign
// (char)0x00b1, (char)0x003f, // Plus-Minus Sign
// (char)0x00b2, (char)0x0032, // Superscript Two -> 2
// (char)0x00b3, (char)0x0033, // Superscript Three -> 3
// (char)0x00b4, (char)0x003f, // Acute Accent
// (char)0x00b5, (char)0x003f, // Micro Sign
// (char)0x00b6, (char)0x003f, // Pilcrow Sign
// (char)0x00b7, (char)0x002e, // Middle Dot -> .
// (char)0x00b8, (char)0x002c, // Cedilla -> ,
// (char)0x00b9, (char)0x0031, // Superscript One -> 1
// (char)0x00ba, (char)0x006f, // Masculine Ordinal Indicator -> o
// (char)0x00bb, (char)0x003e, // Right-Pointing Double Angle Quotation Mark -> >
// (char)0x00bc, (char)0x003f, // Vulgar Fraction One Quarter
// (char)0x00bd, (char)0x003f, // Vulgar Fraction One Half
// (char)0x00be, (char)0x003f, // Vulgar Fraction Three Quarters
// (char)0x00bf, (char)0x003f, // Inverted Question Mark
// (char)0x00c0, (char)0x0041, // Latin Capital Letter A With Grave -> A
// (char)0x00c1, (char)0x0041, // Latin Capital Letter A With Acute -> A
// (char)0x00c2, (char)0x0041, // Latin Capital Letter A With Circumflex -> A
// (char)0x00c3, (char)0x0041, // Latin Capital Letter A With Tilde -> A
// (char)0x00c4, (char)0x0041, // Latin Capital Letter A With Diaeresis -> A
// (char)0x00c5, (char)0x0041, // Latin Capital Letter A With Ring Above -> A
// (char)0x00c6, (char)0x0041, // Latin Capital Ligature Ae -> A
// (char)0x00c7, (char)0x0043, // Latin Capital Letter C With Cedilla -> C
// (char)0x00c8, (char)0x0045, // Latin Capital Letter E With Grave -> E
// (char)0x00c9, (char)0x0045, // Latin Capital Letter E With Acute -> E
// (char)0x00ca, (char)0x0045, // Latin Capital Letter E With Circumflex -> E
// (char)0x00cb, (char)0x0045, // Latin Capital Letter E With Diaeresis -> E
// (char)0x00cc, (char)0x0049, // Latin Capital Letter I With Grave -> I
// (char)0x00cd, (char)0x0049, // Latin Capital Letter I With Acute -> I
// (char)0x00ce, (char)0x0049, // Latin Capital Letter I With Circumflex -> I
// (char)0x00cf, (char)0x0049, // Latin Capital Letter I With Diaeresis -> I
// (char)0x00d0, (char)0x0044, // Latin Capital Letter Eth -> D
// (char)0x00d1, (char)0x004e, // Latin Capital Letter N With Tilde -> N
// (char)0x00d2, (char)0x004f, // Latin Capital Letter O With Grave -> O
// (char)0x00d3, (char)0x004f, // Latin Capital Letter O With Acute -> O
// (char)0x00d4, (char)0x004f, // Latin Capital Letter O With Circumflex -> O
// (char)0x00d5, (char)0x004f, // Latin Capital Letter O With Tilde -> O
// (char)0x00d6, (char)0x004f, // Latin Capital Letter O With Diaeresis -> O
// (char)0x00d7, (char)0x003f, // Multiplication Sign
// (char)0x00d8, (char)0x004f, // Latin Capital Letter O With Stroke -> O
// (char)0x00d9, (char)0x0055, // Latin Capital Letter U With Grave -> U
// (char)0x00da, (char)0x0055, // Latin Capital Letter U With Acute -> U
// (char)0x00db, (char)0x0055, // Latin Capital Letter U With Circumflex -> U
// (char)0x00dc, (char)0x0055, // Latin Capital Letter U With Diaeresis -> U
// (char)0x00dd, (char)0x0059, // Latin Capital Letter Y With Acute -> Y
// (char)0x00de, (char)0x003f, // Latin Capital Letter Thorn
// (char)0x00df, (char)0x003f, // Latin Small Letter Sharp S
// (char)0x00e0, (char)0x0061, // Latin Small Letter A With Grave -> a
// (char)0x00e1, (char)0x0061, // Latin Small Letter A With Acute -> a
// (char)0x00e2, (char)0x0061, // Latin Small Letter A With Circumflex -> a
// (char)0x00e3, (char)0x0061, // Latin Small Letter A With Tilde -> a
// (char)0x00e4, (char)0x0061, // Latin Small Letter A With Diaeresis -> a
// (char)0x00e5, (char)0x0061, // Latin Small Letter A With Ring Above -> a
// (char)0x00e6, (char)0x0061, // Latin Small Ligature Ae -> a
// (char)0x00e7, (char)0x0063, // Latin Small Letter C With Cedilla -> c
// (char)0x00e8, (char)0x0065, // Latin Small Letter E With Grave -> e
// (char)0x00e9, (char)0x0065, // Latin Small Letter E With Acute -> e
// (char)0x00ea, (char)0x0065, // Latin Small Letter E With Circumflex -> e
// (char)0x00eb, (char)0x0065, // Latin Small Letter E With Diaeresis -> e
// (char)0x00ec, (char)0x0069, // Latin Small Letter I With Grave -> i
// (char)0x00ed, (char)0x0069, // Latin Small Letter I With Acute -> i
// (char)0x00ee, (char)0x0069, // Latin Small Letter I With Circumflex -> i
// (char)0x00ef, (char)0x0069, // Latin Small Letter I With Diaeresis -> i
// (char)0x00f0, (char)0x003f, // Latin Small Letter Eth
// (char)0x00f1, (char)0x006e, // Latin Small Letter N With Tilde -> n
// (char)0x00f2, (char)0x006f, // Latin Small Letter O With Grave -> o
// (char)0x00f3, (char)0x006f, // Latin Small Letter O With Acute -> o
// (char)0x00f4, (char)0x006f, // Latin Small Letter O With Circumflex -> o
// (char)0x00f5, (char)0x006f, // Latin Small Letter O With Tilde -> o
// (char)0x00f6, (char)0x006f, // Latin Small Letter O With Diaeresis -> o
// (char)0x00f7, (char)0x003f, // Division Sign
// (char)0x00f8, (char)0x006f, // Latin Small Letter O With Stroke -> o
// (char)0x00f9, (char)0x0075, // Latin Small Letter U With Grave -> u
// (char)0x00fa, (char)0x0075, // Latin Small Letter U With Acute -> u
// (char)0x00fb, (char)0x0075, // Latin Small Letter U With Circumflex -> u
// (char)0x00fc, (char)0x0075, // Latin Small Letter U With Diaeresis -> u
// (char)0x00fd, (char)0x0079, // Latin Small Letter Y With Acute -> y
// (char)0x00fe, (char)0x003f, // Latin Small Letter Thorn
// (char)0x00ff, (char)0x0079, // Latin Small Letter Y With Diaeresis -> y
(char)0x0100, (char)0x0041, // Latin Capital Letter A With Macron -> A
(char)0x0101, (char)0x0061, // Latin Small Letter A With Macron -> a
(char)0x0102, (char)0x0041, // Latin Capital Letter A With Breve -> A
(char)0x0103, (char)0x0061, // Latin Small Letter A With Breve -> a
(char)0x0104, (char)0x0041, // Latin Capital Letter A With Ogonek -> A
(char)0x0105, (char)0x0061, // Latin Small Letter A With Ogonek -> a
(char)0x0106, (char)0x0043, // Latin Capital Letter C With Acute -> C
(char)0x0107, (char)0x0063, // Latin Small Letter C With Acute -> c
(char)0x0108, (char)0x0043, // Latin Capital Letter C With Circumflex -> C
(char)0x0109, (char)0x0063, // Latin Small Letter C With Circumflex -> c
(char)0x010a, (char)0x0043, // Latin Capital Letter C With Dot Above -> C
(char)0x010b, (char)0x0063, // Latin Small Letter C With Dot Above -> c
(char)0x010c, (char)0x0043, // Latin Capital Letter C With Caron -> C
(char)0x010d, (char)0x0063, // Latin Small Letter C With Caron -> c
(char)0x010e, (char)0x0044, // Latin Capital Letter D With Caron -> D
(char)0x010f, (char)0x0064, // Latin Small Letter D With Caron -> d
(char)0x0110, (char)0x0044, // Latin Capital Letter D With Stroke -> D
(char)0x0111, (char)0x0064, // Latin Small Letter D With Stroke -> d
(char)0x0112, (char)0x0045, // Latin Capital Letter E With Macron -> E
(char)0x0113, (char)0x0065, // Latin Small Letter E With Macron -> e
(char)0x0114, (char)0x0045, // Latin Capital Letter E With Breve -> E
(char)0x0115, (char)0x0065, // Latin Small Letter E With Breve -> e
(char)0x0116, (char)0x0045, // Latin Capital Letter E With Dot Above -> E
(char)0x0117, (char)0x0065, // Latin Small Letter E With Dot Above -> e
(char)0x0118, (char)0x0045, // Latin Capital Letter E With Ogonek -> E
(char)0x0119, (char)0x0065, // Latin Small Letter E With Ogonek -> e
(char)0x011a, (char)0x0045, // Latin Capital Letter E With Caron -> E
(char)0x011b, (char)0x0065, // Latin Small Letter E With Caron -> e
(char)0x011c, (char)0x0047, // Latin Capital Letter G With Circumflex -> G
(char)0x011d, (char)0x0067, // Latin Small Letter G With Circumflex -> g
(char)0x011e, (char)0x0047, // Latin Capital Letter G With Breve -> G
(char)0x011f, (char)0x0067, // Latin Small Letter G With Breve -> g
(char)0x0120, (char)0x0047, // Latin Capital Letter G With Dot Above -> G
(char)0x0121, (char)0x0067, // Latin Small Letter G With Dot Above -> g
(char)0x0122, (char)0x0047, // Latin Capital Letter G With Cedilla -> G
(char)0x0123, (char)0x0067, // Latin Small Letter G With Cedilla -> g
(char)0x0124, (char)0x0048, // Latin Capital Letter H With Circumflex -> H
(char)0x0125, (char)0x0068, // Latin Small Letter H With Circumflex -> h
(char)0x0126, (char)0x0048, // Latin Capital Letter H With Stroke -> H
(char)0x0127, (char)0x0068, // Latin Small Letter H With Stroke -> h
(char)0x0128, (char)0x0049, // Latin Capital Letter I With Tilde -> I
(char)0x0129, (char)0x0069, // Latin Small Letter I With Tilde -> i
(char)0x012a, (char)0x0049, // Latin Capital Letter I With Macron -> I
(char)0x012b, (char)0x0069, // Latin Small Letter I With Macron -> i
(char)0x012c, (char)0x0049, // Latin Capital Letter I With Breve -> I
(char)0x012d, (char)0x0069, // Latin Small Letter I With Breve -> i
(char)0x012e, (char)0x0049, // Latin Capital Letter I With Ogonek -> I
(char)0x012f, (char)0x0069, // Latin Small Letter I With Ogonek -> i
(char)0x0130, (char)0x0049, // Latin Capital Letter I With Dot Above -> I
(char)0x0131, (char)0x0069, // Latin Small Letter Dotless I -> i
(char)0x0134, (char)0x004a, // Latin Capital Letter J With Circumflex -> J
(char)0x0135, (char)0x006a, // Latin Small Letter J With Circumflex -> j
(char)0x0136, (char)0x004b, // Latin Capital Letter K With Cedilla -> K
(char)0x0137, (char)0x006b, // Latin Small Letter K With Cedilla -> k
(char)0x0139, (char)0x004c, // Latin Capital Letter L With Acute -> L
(char)0x013a, (char)0x006c, // Latin Small Letter L With Acute -> l
(char)0x013b, (char)0x004c, // Latin Capital Letter L With Cedilla -> L
(char)0x013c, (char)0x006c, // Latin Small Letter L With Cedilla -> l
(char)0x013d, (char)0x004c, // Latin Capital Letter L With Caron -> L
(char)0x013e, (char)0x006c, // Latin Small Letter L With Caron -> l
(char)0x0141, (char)0x004c, // Latin Capital Letter L With Stroke -> L
(char)0x0142, (char)0x006c, // Latin Small Letter L With Stroke -> l
(char)0x0143, (char)0x004e, // Latin Capital Letter N With Acute -> N
(char)0x0144, (char)0x006e, // Latin Small Letter N With Acute -> n
(char)0x0145, (char)0x004e, // Latin Capital Letter N With Cedilla -> N
(char)0x0146, (char)0x006e, // Latin Small Letter N With Cedilla -> n
(char)0x0147, (char)0x004e, // Latin Capital Letter N With Caron -> N
(char)0x0148, (char)0x006e, // Latin Small Letter N With Caron -> n
(char)0x014c, (char)0x004f, // Latin Capital Letter O With Macron -> O
(char)0x014d, (char)0x006f, // Latin Small Letter O With Macron -> o
(char)0x014e, (char)0x004f, // Latin Capital Letter O With Breve -> O
(char)0x014f, (char)0x006f, // Latin Small Letter O With Breve -> o
(char)0x0150, (char)0x004f, // Latin Capital Letter O With Double Acute -> O
(char)0x0151, (char)0x006f, // Latin Small Letter O With Double Acute -> o
(char)0x0152, (char)0x004f, // Latin Capital Ligature Oe -> O
(char)0x0153, (char)0x006f, // Latin Small Ligature Oe -> o
(char)0x0154, (char)0x0052, // Latin Capital Letter R With Acute -> R
(char)0x0155, (char)0x0072, // Latin Small Letter R With Acute -> r
(char)0x0156, (char)0x0052, // Latin Capital Letter R With Cedilla -> R
(char)0x0157, (char)0x0072, // Latin Small Letter R With Cedilla -> r
(char)0x0158, (char)0x0052, // Latin Capital Letter R With Caron -> R
(char)0x0159, (char)0x0072, // Latin Small Letter R With Caron -> r
(char)0x015a, (char)0x0053, // Latin Capital Letter S With Acute -> S
(char)0x015b, (char)0x0073, // Latin Small Letter S With Acute -> s
(char)0x015c, (char)0x0053, // Latin Capital Letter S With Circumflex -> S
(char)0x015d, (char)0x0073, // Latin Small Letter S With Circumflex -> s
(char)0x015e, (char)0x0053, // Latin Capital Letter S With Cedilla -> S
(char)0x015f, (char)0x0073, // Latin Small Letter S With Cedilla -> s
(char)0x0160, (char)0x0053, // Latin Capital Letter S With Caron -> S
(char)0x0161, (char)0x0073, // Latin Small Letter S With Caron -> s
(char)0x0162, (char)0x0054, // Latin Capital Letter T With Cedilla -> T
(char)0x0163, (char)0x0074, // Latin Small Letter T With Cedilla -> t
(char)0x0164, (char)0x0054, // Latin Capital Letter T With Caron -> T
(char)0x0165, (char)0x0074, // Latin Small Letter T With Caron -> t
(char)0x0166, (char)0x0054, // Latin Capital Letter T With Stroke -> T
(char)0x0167, (char)0x0074, // Latin Small Letter T With Stroke -> t
(char)0x0168, (char)0x0055, // Latin Capital Letter U With Tilde -> U
(char)0x0169, (char)0x0075, // Latin Small Letter U With Tilde -> u
(char)0x016a, (char)0x0055, // Latin Capital Letter U With Macron -> U
(char)0x016b, (char)0x0075, // Latin Small Letter U With Macron -> u
(char)0x016c, (char)0x0055, // Latin Capital Letter U With Breve -> U
(char)0x016d, (char)0x0075, // Latin Small Letter U With Breve -> u
(char)0x016e, (char)0x0055, // Latin Capital Letter U With Ring Above -> U
(char)0x016f, (char)0x0075, // Latin Small Letter U With Ring Above -> u
(char)0x0170, (char)0x0055, // Latin Capital Letter U With Double Acute -> U
(char)0x0171, (char)0x0075, // Latin Small Letter U With Double Acute -> u
(char)0x0172, (char)0x0055, // Latin Capital Letter U With Ogonek -> U
(char)0x0173, (char)0x0075, // Latin Small Letter U With Ogonek -> u
(char)0x0174, (char)0x0057, // Latin Capital Letter W With Circumflex -> W
(char)0x0175, (char)0x0077, // Latin Small Letter W With Circumflex -> w
(char)0x0176, (char)0x0059, // Latin Capital Letter Y With Circumflex -> Y
(char)0x0177, (char)0x0079, // Latin Small Letter Y With Circumflex -> y
(char)0x0178, (char)0x0059, // Latin Capital Letter Y With Diaeresis -> Y
(char)0x0179, (char)0x005a, // Latin Capital Letter Z With Acute -> Z
(char)0x017a, (char)0x007a, // Latin Small Letter Z With Acute -> z
(char)0x017b, (char)0x005a, // Latin Capital Letter Z With Dot Above -> Z
(char)0x017c, (char)0x007a, // Latin Small Letter Z With Dot Above -> z
(char)0x017d, (char)0x005a, // Latin Capital Letter Z With Caron -> Z
(char)0x017e, (char)0x007a, // Latin Small Letter Z With Caron -> z
(char)0x0180, (char)0x0062, // Latin Small Letter B With Stroke -> b
(char)0x0189, (char)0x0044, // Latin Capital Letter African D -> D
(char)0x0191, (char)0x0046, // Latin Capital Letter F With Hook -> F
(char)0x0192, (char)0x0066, // Latin Small Letter F With Hook -> f
(char)0x0197, (char)0x0049, // Latin Capital Letter I With Stroke -> I
(char)0x019a, (char)0x006c, // Latin Small Letter L With Bar -> l
(char)0x019f, (char)0x004f, // Latin Capital Letter O With Middle Tilde -> O
(char)0x01a0, (char)0x004f, // Latin Capital Letter O With Horn -> O
(char)0x01a1, (char)0x006f, // Latin Small Letter O With Horn -> o
(char)0x01ab, (char)0x0074, // Latin Small Letter T With Palatal Hook -> t
(char)0x01ae, (char)0x0054, // Latin Capital Letter T With Retroflex Hook -> T
(char)0x01af, (char)0x0055, // Latin Capital Letter U With Horn -> U
(char)0x01b0, (char)0x0075, // Latin Small Letter U With Horn -> u
(char)0x01b6, (char)0x007a, // Latin Small Letter Z With Stroke -> z
(char)0x01cd, (char)0x0041, // Latin Capital Letter A With Caron -> A
(char)0x01ce, (char)0x0061, // Latin Small Letter A With Caron -> a
(char)0x01cf, (char)0x0049, // Latin Capital Letter I With Caron -> I
(char)0x01d0, (char)0x0069, // Latin Small Letter I With Caron -> i
(char)0x01d1, (char)0x004f, // Latin Capital Letter O With Caron -> O
(char)0x01d2, (char)0x006f, // Latin Small Letter O With Caron -> o
(char)0x01d3, (char)0x0055, // Latin Capital Letter U With Caron -> U
(char)0x01d4, (char)0x0075, // Latin Small Letter U With Caron -> u
(char)0x01d5, (char)0x0055, // Latin Capital Letter U With Diaeresis And Macron -> U
(char)0x01d6, (char)0x0075, // Latin Small Letter U With Diaeresis And Macron -> u
(char)0x01d7, (char)0x0055, // Latin Capital Letter U With Diaeresis And Acute -> U
(char)0x01d8, (char)0x0075, // Latin Small Letter U With Diaeresis And Acute -> u
(char)0x01d9, (char)0x0055, // Latin Capital Letter U With Diaeresis And Caron -> U
(char)0x01da, (char)0x0075, // Latin Small Letter U With Diaeresis And Caron -> u
(char)0x01db, (char)0x0055, // Latin Capital Letter U With Diaeresis And Grave -> U
(char)0x01dc, (char)0x0075, // Latin Small Letter U With Diaeresis And Grave -> u
(char)0x01de, (char)0x0041, // Latin Capital Letter A With Diaeresis And Macron -> A
(char)0x01df, (char)0x0061, // Latin Small Letter A With Diaeresis And Macron -> a
(char)0x01e4, (char)0x0047, // Latin Capital Letter G With Stroke -> G
(char)0x01e5, (char)0x0067, // Latin Small Letter G With Stroke -> g
(char)0x01e6, (char)0x0047, // Latin Capital Letter G With Caron -> G
(char)0x01e7, (char)0x0067, // Latin Small Letter G With Caron -> g
(char)0x01e8, (char)0x004b, // Latin Capital Letter K With Caron -> K
(char)0x01e9, (char)0x006b, // Latin Small Letter K With Caron -> k
(char)0x01ea, (char)0x004f, // Latin Capital Letter O With Ogonek -> O
(char)0x01eb, (char)0x006f, // Latin Small Letter O With Ogonek -> o
(char)0x01ec, (char)0x004f, // Latin Capital Letter O With Ogonek And Macron -> O
(char)0x01ed, (char)0x006f, // Latin Small Letter O With Ogonek And Macron -> o
(char)0x01f0, (char)0x006a, // Latin Small Letter J With Caron -> j
(char)0x0261, (char)0x0067, // Latin Small Letter Script G -> g
(char)0x02b9, (char)0x0027, // Modifier Letter Prime -> '
(char)0x02ba, (char)0x0022, // Modifier Letter Double Prime -> "
(char)0x02bc, (char)0x0027, // Modifier Letter Apostrophe -> '
(char)0x02c4, (char)0x005e, // Modifier Letter Up Arrowhead -> ^
(char)0x02c6, (char)0x005e, // Modifier Letter Circumflex Accent -> ^
(char)0x02c8, (char)0x0027, // Modifier Letter Vertical Line -> '
(char)0x02c9, (char)0x003f, // Modifier Letter Macron
(char)0x02ca, (char)0x003f, // Modifier Letter Acute Accent
(char)0x02cb, (char)0x0060, // Modifier Letter Grave Accent -> `
(char)0x02cd, (char)0x005f, // Modifier Letter Low Macron -> _
(char)0x02da, (char)0x003f, // Ring Above
(char)0x02dc, (char)0x007e, // Small Tilde -> ~
(char)0x0300, (char)0x0060, // Combining Grave Accent -> `
(char)0x0302, (char)0x005e, // Combining Circumflex Accent -> ^
(char)0x0303, (char)0x007e, // Combining Tilde -> ~
(char)0x030e, (char)0x0022, // Combining Double Vertical Line Above -> "
(char)0x0331, (char)0x005f, // Combining Macron Below -> _
(char)0x0332, (char)0x005f, // Combining Low Line -> _
(char)0x2000, (char)0x0020, // En Quad
(char)0x2001, (char)0x0020, // Em Quad
(char)0x2002, (char)0x0020, // En Space
(char)0x2003, (char)0x0020, // Em Space
(char)0x2004, (char)0x0020, // Three-Per-Em Space
(char)0x2005, (char)0x0020, // Four-Per-Em Space
(char)0x2006, (char)0x0020, // Six-Per-Em Space
(char)0x2010, (char)0x002d, // Hyphen -> -
(char)0x2011, (char)0x002d, // Non-Breaking Hyphen -> -
(char)0x2013, (char)0x002d, // En Dash -> -
(char)0x2014, (char)0x002d, // Em Dash -> -
(char)0x2018, (char)0x0027, // Left Single Quotation Mark -> '
(char)0x2019, (char)0x0027, // Right Single Quotation Mark -> '
(char)0x201a, (char)0x002c, // Single Low-9 Quotation Mark -> ,
(char)0x201c, (char)0x0022, // Left Double Quotation Mark -> "
(char)0x201d, (char)0x0022, // Right Double Quotation Mark -> "
(char)0x201e, (char)0x0022, // Double Low-9 Quotation Mark -> "
(char)0x2020, (char)0x003f, // Dagger
(char)0x2021, (char)0x003f, // Double Dagger
(char)0x2022, (char)0x002e, // Bullet -> .
(char)0x2026, (char)0x002e, // Horizontal Ellipsis -> .
(char)0x2030, (char)0x003f, // Per Mille Sign
(char)0x2032, (char)0x0027, // Prime -> '
(char)0x2035, (char)0x0060, // Reversed Prime -> `
(char)0x2039, (char)0x003c, // Single Left-Pointing Angle Quotation Mark -> <
(char)0x203a, (char)0x003e, // Single Right-Pointing Angle Quotation Mark -> >
(char)0x2122, (char)0x0054, // Trade Mark Sign -> T
(char)0xff01, (char)0x0021, // Fullwidth Exclamation Mark -> !
(char)0xff02, (char)0x0022, // Fullwidth Quotation Mark -> "
(char)0xff03, (char)0x0023, // Fullwidth Number Sign -> #
(char)0xff04, (char)0x0024, // Fullwidth Dollar Sign -> $
(char)0xff05, (char)0x0025, // Fullwidth Percent Sign -> %
(char)0xff06, (char)0x0026, // Fullwidth Ampersand -> &
(char)0xff07, (char)0x0027, // Fullwidth Apostrophe -> '
(char)0xff08, (char)0x0028, // Fullwidth Left Parenthesis -> (
(char)0xff09, (char)0x0029, // Fullwidth Right Parenthesis -> )
(char)0xff0a, (char)0x002a, // Fullwidth Asterisk -> *
(char)0xff0b, (char)0x002b, // Fullwidth Plus Sign -> +
(char)0xff0c, (char)0x002c, // Fullwidth Comma -> ,
(char)0xff0d, (char)0x002d, // Fullwidth Hyphen-Minus -> -
(char)0xff0e, (char)0x002e, // Fullwidth Full Stop -> .
(char)0xff0f, (char)0x002f, // Fullwidth Solidus -> /
(char)0xff10, (char)0x0030, // Fullwidth Digit Zero -> 0
(char)0xff11, (char)0x0031, // Fullwidth Digit One -> 1
(char)0xff12, (char)0x0032, // Fullwidth Digit Two -> 2
(char)0xff13, (char)0x0033, // Fullwidth Digit Three -> 3
(char)0xff14, (char)0x0034, // Fullwidth Digit Four -> 4
(char)0xff15, (char)0x0035, // Fullwidth Digit Five -> 5
(char)0xff16, (char)0x0036, // Fullwidth Digit Six -> 6
(char)0xff17, (char)0x0037, // Fullwidth Digit Seven -> 7
(char)0xff18, (char)0x0038, // Fullwidth Digit Eight -> 8
(char)0xff19, (char)0x0039, // Fullwidth Digit Nine -> 9
(char)0xff1a, (char)0x003a, // Fullwidth Colon -> :
(char)0xff1b, (char)0x003b, // Fullwidth Semicolon -> ;
(char)0xff1c, (char)0x003c, // Fullwidth Less-Than Sign -> <
(char)0xff1d, (char)0x003d, // Fullwidth Equals Sign -> =
(char)0xff1e, (char)0x003e, // Fullwidth Greater-Than Sign -> >
(char)0xff1f, (char)0x003f, // Fullwidth Question Mark
(char)0xff20, (char)0x0040, // Fullwidth Commercial At -> @
(char)0xff21, (char)0x0041, // Fullwidth Latin Capital Letter A -> A
(char)0xff22, (char)0x0042, // Fullwidth Latin Capital Letter B -> B
(char)0xff23, (char)0x0043, // Fullwidth Latin Capital Letter C -> C
(char)0xff24, (char)0x0044, // Fullwidth Latin Capital Letter D -> D
(char)0xff25, (char)0x0045, // Fullwidth Latin Capital Letter E -> E
(char)0xff26, (char)0x0046, // Fullwidth Latin Capital Letter F -> F
(char)0xff27, (char)0x0047, // Fullwidth Latin Capital Letter G -> G
(char)0xff28, (char)0x0048, // Fullwidth Latin Capital Letter H -> H
(char)0xff29, (char)0x0049, // Fullwidth Latin Capital Letter I -> I
(char)0xff2a, (char)0x004a, // Fullwidth Latin Capital Letter J -> J
(char)0xff2b, (char)0x004b, // Fullwidth Latin Capital Letter K -> K
(char)0xff2c, (char)0x004c, // Fullwidth Latin Capital Letter L -> L
(char)0xff2d, (char)0x004d, // Fullwidth Latin Capital Letter M -> M
(char)0xff2e, (char)0x004e, // Fullwidth Latin Capital Letter N -> N
(char)0xff2f, (char)0x004f, // Fullwidth Latin Capital Letter O -> O
(char)0xff30, (char)0x0050, // Fullwidth Latin Capital Letter P -> P
(char)0xff31, (char)0x0051, // Fullwidth Latin Capital Letter Q -> Q
(char)0xff32, (char)0x0052, // Fullwidth Latin Capital Letter R -> R
(char)0xff33, (char)0x0053, // Fullwidth Latin Capital Letter S -> S
(char)0xff34, (char)0x0054, // Fullwidth Latin Capital Letter T -> T
(char)0xff35, (char)0x0055, // Fullwidth Latin Capital Letter U -> U
(char)0xff36, (char)0x0056, // Fullwidth Latin Capital Letter V -> V
(char)0xff37, (char)0x0057, // Fullwidth Latin Capital Letter W -> W
(char)0xff38, (char)0x0058, // Fullwidth Latin Capital Letter X -> X
(char)0xff39, (char)0x0059, // Fullwidth Latin Capital Letter Y -> Y
(char)0xff3a, (char)0x005a, // Fullwidth Latin Capital Letter Z -> Z
(char)0xff3b, (char)0x005b, // Fullwidth Left Square Bracket -> [
(char)0xff3c, (char)0x005c, // Fullwidth Reverse Solidus -> \
(char)0xff3d, (char)0x005d, // Fullwidth Right Square Bracket -> ]
(char)0xff3e, (char)0x005e, // Fullwidth Circumflex Accent -> ^
(char)0xff3f, (char)0x005f, // Fullwidth Low Line -> _
(char)0xff40, (char)0x0060, // Fullwidth Grave Accent -> `
(char)0xff41, (char)0x0061, // Fullwidth Latin Small Letter A -> a
(char)0xff42, (char)0x0062, // Fullwidth Latin Small Letter B -> b
(char)0xff43, (char)0x0063, // Fullwidth Latin Small Letter C -> c
(char)0xff44, (char)0x0064, // Fullwidth Latin Small Letter D -> d
(char)0xff45, (char)0x0065, // Fullwidth Latin Small Letter E -> e
(char)0xff46, (char)0x0066, // Fullwidth Latin Small Letter F -> f
(char)0xff47, (char)0x0067, // Fullwidth Latin Small Letter G -> g
(char)0xff48, (char)0x0068, // Fullwidth Latin Small Letter H -> h
(char)0xff49, (char)0x0069, // Fullwidth Latin Small Letter I -> i
(char)0xff4a, (char)0x006a, // Fullwidth Latin Small Letter J -> j
(char)0xff4b, (char)0x006b, // Fullwidth Latin Small Letter K -> k
(char)0xff4c, (char)0x006c, // Fullwidth Latin Small Letter L -> l
(char)0xff4d, (char)0x006d, // Fullwidth Latin Small Letter M -> m
(char)0xff4e, (char)0x006e, // Fullwidth Latin Small Letter N -> n
(char)0xff4f, (char)0x006f, // Fullwidth Latin Small Letter O -> o
(char)0xff50, (char)0x0070, // Fullwidth Latin Small Letter P -> p
(char)0xff51, (char)0x0071, // Fullwidth Latin Small Letter Q -> q
(char)0xff52, (char)0x0072, // Fullwidth Latin Small Letter R -> r
(char)0xff53, (char)0x0073, // Fullwidth Latin Small Letter S -> s
(char)0xff54, (char)0x0074, // Fullwidth Latin Small Letter T -> t
(char)0xff55, (char)0x0075, // Fullwidth Latin Small Letter U -> u
(char)0xff56, (char)0x0076, // Fullwidth Latin Small Letter V -> v
(char)0xff57, (char)0x0077, // Fullwidth Latin Small Letter W -> w
(char)0xff58, (char)0x0078, // Fullwidth Latin Small Letter X -> x
(char)0xff59, (char)0x0079, // Fullwidth Latin Small Letter Y -> y
(char)0xff5a, (char)0x007a, // Fullwidth Latin Small Letter Z -> z
(char)0xff5b, (char)0x007b, // Fullwidth Left Curly Bracket -> {
(char)0xff5c, (char)0x007c, // Fullwidth Vertical Line -> |
(char)0xff5d, (char)0x007d, // Fullwidth Right Curly Bracket -> }
(char)0xff5e, (char)0x007e // Fullwidth Tilde -> ~
};
}
}
#endif // FEATURE_ENCODINGNLS
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