|
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
////////////////////////////////////////////////////////////////////////////
//
// Class: TextInfo
//
// Purpose: This Class defines behaviors specific to a writing system.
// A writing system is the collection of scripts and
// orthographic rules required to represent a language as text.
//
// Date: Microsoft 31, 1999
//
////////////////////////////////////////////////////////////////////////////
using System.Security;
namespace System.Globalization {
using System;
using System.Text;
using System.Threading;
using System.Runtime;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security.Permissions;
using System.Diagnostics.Contracts;
[Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class TextInfo : ICloneable, IDeserializationCallback
{
//--------------------------------------------------------------------//
// Internal Information //
//--------------------------------------------------------------------//
private enum Tristate : byte
{
NotInitialized,
True,
False,
}
//
// Variables.
//
[OptionalField(VersionAdded = 2)]
private String m_listSeparator;
[OptionalField(VersionAdded = 2)]
private bool m_isReadOnly = false;
//
// In Whidbey we had several names:
// m_win32LangID is the name of the culture, but only used for (de)serialization.
// customCultureName is the name of the creating custom culture (if custom) In combination with m_win32LangID
// this is authoratative, ie when deserializing.
// m_cultureTableRecord was the data record of the creating culture. (could have different name if custom)
// m_textInfoID is the LCID of the textinfo itself (no longer used)
// m_name is the culture name (from cultureinfo.name)
//
// In Silverlight/Arrowhead this is slightly different:
// m_cultureName is the name of the creating culture. Note that we consider this authoratative,
// if the culture's textinfo changes when deserializing, then behavior may change.
// (ala Whidbey behavior). This is the only string Arrowhead needs to serialize.
// m_cultureData is the data that backs this class.
// m_textInfoName is the actual name of the textInfo (from cultureData.STEXTINFO)
// m_textInfoName can be the same as m_cultureName on Silverlight since the OS knows
// how to do the sorting. However in the desktop, when we call the sorting dll, it doesn't
// know how to resolve custom locle names to sort ids so we have to have alredy resolved this.
//
[OptionalField(VersionAdded = 3)]
private String m_cultureName; // Name of the culture that created this text info
[NonSerialized]private CultureData m_cultureData; // Data record for the culture that made us, not for this textinfo
[NonSerialized]private String m_textInfoName; // Name of the text info we're using (ie: m_cultureData.STEXTINFO)
[NonSerialized]private IntPtr m_dataHandle; // Sort handle
[NonSerialized]private IntPtr m_handleOrigin;
[NonSerialized]private Tristate m_IsAsciiCasingSameAsInvariant = Tristate.NotInitialized;
// Invariant text info
internal static TextInfo Invariant
{
get
{
if (s_Invariant == null)
s_Invariant = new TextInfo(CultureData.Invariant);
return s_Invariant;
}
}
internal volatile static TextInfo s_Invariant;
////////////////////////////////////////////////////////////////////////
//
// TextInfo Constructors
//
// Implements CultureInfo.TextInfo.
//
////////////////////////////////////////////////////////////////////////
internal TextInfo(CultureData cultureData)
{
// This is our primary data source, we don't need most of the rest of this
this.m_cultureData = cultureData;
this.m_cultureName = this.m_cultureData.CultureName;
this.m_textInfoName = this.m_cultureData.STEXTINFO;
#if !FEATURE_CORECLR
IntPtr handleOrigin;
this.m_dataHandle = CompareInfo.InternalInitSortHandle(m_textInfoName, out handleOrigin);
this.m_handleOrigin = handleOrigin;
#endif
}
////////////////////////////////////////////////////////////////////////
//
// Serialization / Deserialization
//
// Note that we have to respect the Whidbey behavior for serialization compatibility
//
////////////////////////////////////////////////////////////////////////
#region Serialization
// the following fields are defined to keep the compatibility with Whidbey.
// don't change/remove the names/types of these fields.
[OptionalField(VersionAdded = 2)]
private string customCultureName;
#if !FEATURE_CORECLR
// the following fields are defined to keep compatibility with Everett.
// don't change/remove the names/types of these fields.
[OptionalField(VersionAdded = 1)]
internal int m_nDataItem;
[OptionalField(VersionAdded = 1)]
internal bool m_useUserOverride;
[OptionalField(VersionAdded = 1)]
internal int m_win32LangID;
#endif // !FEATURE_CORECLR
[OnDeserializing]
private void OnDeserializing(StreamingContext ctx)
{
// Clear these so we can check if we've fixed them yet
this.m_cultureData = null;
this.m_cultureName = null;
}
private void OnDeserialized()
{
// this method will be called twice because of the support of IDeserializationCallback
if (this.m_cultureData == null)
{
if (this.m_cultureName == null)
{
// This is whidbey data, get it from customCultureName/win32langid
if (this.customCultureName != null)
{
// They gave a custom cultuer name, so use that
this.m_cultureName = this.customCultureName;
}
#if FEATURE_USE_LCID
else
{
if (m_win32LangID == 0)
{
// m_cultureName and m_win32LangID are nulls which means we got uninitialized textinfo serialization stream.
// To be compatible with v2/3/3.5 we need to return ar-SA TextInfo in this case.
m_cultureName = "ar-SA";
}
else
{
// No custom culture, use the name from the LCID
m_cultureName = CultureInfo.GetCultureInfo(m_win32LangID).m_cultureData.CultureName;
}
}
#endif
}
// Get the text info name belonging to that culture
this.m_cultureData = CultureInfo.GetCultureInfo(m_cultureName).m_cultureData;
this.m_textInfoName = this.m_cultureData.STEXTINFO;
#if !FEATURE_CORECLR
IntPtr handleOrigin;
this.m_dataHandle = CompareInfo.InternalInitSortHandle(m_textInfoName, out handleOrigin);
this.m_handleOrigin = handleOrigin;
#endif
}
}
[OnDeserialized]
private void OnDeserialized(StreamingContext ctx)
{
OnDeserialized();
}
[OnSerializing]
private void OnSerializing(StreamingContext ctx)
{
#if !FEATURE_CORECLR
// Initialize the fields Whidbey expects:
// Whidbey expected this, so set it, but the value doesn't matter much
this.m_useUserOverride = false;
#endif // FEATURE_CORECLR
// Relabel our name since Whidbey expects it to be called customCultureName
this.customCultureName = this.m_cultureName;
#if FEATURE_USE_LCID
// Ignore the m_win32LangId because whidbey'll just get it by name if we make it the LOCALE_CUSTOM_UNSPECIFIED.
this.m_win32LangID = (CultureInfo.GetCultureInfo(m_cultureName)).LCID;
#endif
}
#endregion Serialization
//
// Internal ordinal comparison functions
//
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
internal static int GetHashCodeOrdinalIgnoreCase(String s)
{
return GetHashCodeOrdinalIgnoreCase(s, false, 0);
}
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
internal static int GetHashCodeOrdinalIgnoreCase(String s, bool forceRandomizedHashing, long additionalEntropy)
{
// This is the same as an case insensitive hash for Invariant
// (not necessarily true for sorting, but OK for casing & then we apply normal hash code rules)
return (Invariant.GetCaseInsensitiveHashCode(s, forceRandomizedHashing, additionalEntropy));
}
[System.Security.SecuritySafeCritical]
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
internal static unsafe bool TryFastFindStringOrdinalIgnoreCase(int searchFlags, String source, int startIndex, String value, int count, ref int foundIndex)
{
return InternalTryFindStringOrdinalIgnoreCase(searchFlags, source, count, startIndex, value, value.Length, ref foundIndex);
}
// This function doesn't check arguments. Please do check in the caller.
// The underlying unmanaged code will assert the sanity of arguments.
[System.Security.SecuritySafeCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
internal static unsafe int CompareOrdinalIgnoreCase(String str1, String str2)
{
// Compare the whole string and ignore case.
return InternalCompareStringOrdinalIgnoreCase(str1, 0, str2, 0, str1.Length, str2.Length);
}
// This function doesn't check arguments. Please do check in the caller.
// The underlying unmanaged code will assert the sanity of arguments.
[System.Security.SecuritySafeCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
internal static unsafe int CompareOrdinalIgnoreCaseEx(String strA, int indexA, String strB, int indexB, int lengthA, int lengthB )
{
Contract.Assert(strA.Length >= indexA + lengthA, "[TextInfo.CompareOrdinalIgnoreCaseEx] Caller should've validated strA.Length >= indexA + lengthA");
Contract.Assert(strB.Length >= indexB + lengthB, "[TextInfo.CompareOrdinalIgnoreCaseEx] Caller should've validated strB.Length >= indexB + lengthB");
return InternalCompareStringOrdinalIgnoreCase(strA, indexA, strB, indexB, lengthA, lengthB);
}
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
internal static int IndexOfStringOrdinalIgnoreCase(String source, String value, int startIndex, int count)
{
Contract.Assert(source != null, "[TextInfo.IndexOfStringOrdinalIgnoreCase] Caller should've validated source != null");
Contract.Assert(value != null, "[TextInfo.IndexOfStringOrdinalIgnoreCase] Caller should've validated value != null");
Contract.Assert(startIndex + count <= source.Length, "[TextInfo.IndexOfStringOrdinalIgnoreCase] Caller should've validated startIndex + count <= source.Length");
// We return 0 if both inputs are empty strings
if (source.Length == 0 && value.Length == 0)
{
return 0;
}
// fast path
int ret = -1;
if (TryFastFindStringOrdinalIgnoreCase(Microsoft.Win32.Win32Native.FIND_FROMSTART, source, startIndex, value, count, ref ret))
return ret;
// the search space within [source] starts at offset [startIndex] inclusive and includes
// [count] characters (thus the last included character is at index [startIndex + count -1]
// [end] is the index of the next character after the search space
// (it points past the end of the search space)
int end = startIndex + count;
// maxStartIndex is the index beyond which we never *start* searching, inclusive; in other words;
// a search could include characters beyond maxStartIndex, but we'd never begin a search at an
// index strictly greater than maxStartIndex.
int maxStartIndex = end - value.Length;
for (; startIndex <= maxStartIndex; startIndex++)
{
// We should always have the same or more characters left to search than our actual pattern
Contract.Assert(end - startIndex >= value.Length);
// since this is an ordinal comparison, we can assume that the lengths must match
if (CompareOrdinalIgnoreCaseEx(source, startIndex, value, 0, value.Length, value.Length) == 0)
{
return startIndex;
}
}
// Not found
return -1;
}
[ResourceExposure(ResourceScope.None)]
[ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
internal static int LastIndexOfStringOrdinalIgnoreCase(String source, String value, int startIndex, int count)
{
Contract.Assert(source != null, "[TextInfo.LastIndexOfStringOrdinalIgnoreCase] Caller should've validated source != null");
Contract.Assert(value != null, "[TextInfo.LastIndexOfStringOrdinalIgnoreCase] Caller should've validated value != null");
Contract.Assert(startIndex - count+1 >= 0, "[TextInfo.LastIndexOfStringOrdinalIgnoreCase] Caller should've validated startIndex - count+1 >= 0");
Contract.Assert(startIndex <= source.Length, "[TextInfo.LastIndexOfStringOrdinalIgnoreCase] Caller should've validated startIndex <= source.Length");
// If value is Empty, the return value is startIndex
if (value.Length == 0)
{
return startIndex;
}
// fast path
int ret = -1;
if (TryFastFindStringOrdinalIgnoreCase(Microsoft.Win32.Win32Native.FIND_FROMEND, source, startIndex, value, count, ref ret))
return ret;
// the search space within [source] ends at offset [startIndex] inclusive
// and includes [count] characters
// minIndex is the first included character and is at index [startIndex - count + 1]
int minIndex = startIndex - count + 1;
// First place we can find it is start index - (value.length -1)
if (value.Length > 0)
{
startIndex -= (value.Length - 1);
}
for (; startIndex >= minIndex; startIndex--)
{
if (CompareOrdinalIgnoreCaseEx(source, startIndex, value, 0, value.Length, value.Length) == 0)
{
return startIndex;
}
}
// Not found
return -1;
}
////////////////////////////////////////////////////////////////////////
//
// CodePage
//
// Returns the number of the code page used by this writing system.
// The type parameter can be any of the following values:
// ANSICodePage
// OEMCodePage
// MACCodePage
//
////////////////////////////////////////////////////////////////////////
#if !FEATURE_CORECLR
public virtual int ANSICodePage {
get {
return (this.m_cultureData.IDEFAULTANSICODEPAGE);
}
}
public virtual int OEMCodePage {
get {
return (this.m_cultureData.IDEFAULTOEMCODEPAGE);
}
}
public virtual int MacCodePage {
get {
return (this.m_cultureData.IDEFAULTMACCODEPAGE);
}
}
public virtual int EBCDICCodePage {
get {
return (this.m_cultureData.IDEFAULTEBCDICCODEPAGE);
}
}
#endif
////////////////////////////////////////////////////////////////////////
//
// LCID
//
// We need a way to get an LCID from outside of the BCL. This prop is the way.
// NOTE: neutral cultures will cause GPS incorrect LCIDS from this
//
////////////////////////////////////////////////////////////////////////
#if FEATURE_USE_LCID
[System.Runtime.InteropServices.ComVisible(false)]
public int LCID
{
get
{
// Just use the LCID from our text info name
return CultureInfo.GetCultureInfo(this.m_textInfoName).LCID;
}
}
#endif
////////////////////////////////////////////////////////////////////////
//
// CultureName
//
// The name of the culture associated with the current TextInfo.
//
////////////////////////////////////////////////////////////////////////
[System.Runtime.InteropServices.ComVisible(false)]
public string CultureName
{
get
{
return(this.m_textInfoName);
}
}
////////////////////////////////////////////////////////////////////////
//
// IsReadOnly
//
// Detect if the object is readonly.
//
////////////////////////////////////////////////////////////////////////
[System.Runtime.InteropServices.ComVisible(false)]
public bool IsReadOnly
{
get { return (m_isReadOnly); }
}
////////////////////////////////////////////////////////////////////////
//
// Clone
//
// Is the implementation of IColnable.
//
////////////////////////////////////////////////////////////////////////
[System.Runtime.InteropServices.ComVisible(false)]
public virtual Object Clone()
{
object o = MemberwiseClone();
((TextInfo) o).SetReadOnlyState(false);
return (o);
}
////////////////////////////////////////////////////////////////////////
//
// ReadOnly
//
// Create a cloned readonly instance or return the input one if it is
// readonly.
//
////////////////////////////////////////////////////////////////////////
[System.Runtime.InteropServices.ComVisible(false)]
public static TextInfo ReadOnly(TextInfo textInfo)
{
if (textInfo == null) { throw new ArgumentNullException("textInfo"); }
Contract.EndContractBlock();
if (textInfo.IsReadOnly) { return (textInfo); }
TextInfo clonedTextInfo = (TextInfo)(textInfo.MemberwiseClone());
clonedTextInfo.SetReadOnlyState(true);
return (clonedTextInfo);
}
private void VerifyWritable()
{
if (m_isReadOnly)
{
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_ReadOnly"));
}
Contract.EndContractBlock();
}
internal void SetReadOnlyState(bool readOnly)
{
m_isReadOnly = readOnly;
}
////////////////////////////////////////////////////////////////////////
//
// ListSeparator
//
// Returns the string used to separate items in a list.
//
////////////////////////////////////////////////////////////////////////
public virtual String ListSeparator
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
if (m_listSeparator == null) {
m_listSeparator = this.m_cultureData.SLIST;
}
return (m_listSeparator);
}
[System.Runtime.InteropServices.ComVisible(false)]
set
{
if (value == null)
{
throw new ArgumentNullException("value", Environment.GetResourceString("ArgumentNull_String"));
}
Contract.EndContractBlock();
VerifyWritable();
m_listSeparator = value;
}
}
////////////////////////////////////////////////////////////////////////
//
// ToLower
//
// Converts the character or string to lower case. Certain locales
// have different casing semantics from the file systems in Win32.
//
////////////////////////////////////////////////////////////////////////
[System.Security.SecuritySafeCritical] // auto-generated
public unsafe virtual char ToLower(char c)
{
if(IsAscii(c) && IsAsciiCasingSameAsInvariant)
{
return ToLowerAsciiInvariant(c);
}
return (InternalChangeCaseChar(this.m_dataHandle, this.m_handleOrigin, this.m_textInfoName, c, false));
}
[System.Security.SecuritySafeCritical] // auto-generated
public unsafe virtual String ToLower(String str)
{
if (str == null) { throw new ArgumentNullException("str"); }
Contract.EndContractBlock();
return InternalChangeCaseString(this.m_dataHandle, this.m_handleOrigin, this.m_textInfoName, str, false);
}
static private Char ToLowerAsciiInvariant(Char c)
{
if ('A' <= c && c <= 'Z')
{
c = (Char)(c | 0x20);
}
return c;
}
////////////////////////////////////////////////////////////////////////
//
// ToUpper
//
// Converts the character or string to upper case. Certain locales
// have different casing semantics from the file systems in Win32.
//
////////////////////////////////////////////////////////////////////////
[System.Security.SecuritySafeCritical] // auto-generated
public unsafe virtual char ToUpper(char c)
{
if (IsAscii(c) && IsAsciiCasingSameAsInvariant)
{
return ToUpperAsciiInvariant(c);
}
return (InternalChangeCaseChar(this.m_dataHandle, this.m_handleOrigin, this.m_textInfoName, c, true));
}
[System.Security.SecuritySafeCritical] // auto-generated
public unsafe virtual String ToUpper(String str)
{
if (str == null) { throw new ArgumentNullException("str"); }
Contract.EndContractBlock();
return InternalChangeCaseString(this.m_dataHandle, this.m_handleOrigin, this.m_textInfoName, str, true);
}
static private Char ToUpperAsciiInvariant(Char c)
{
if ('a' <= c && c <= 'z')
{
c = (Char)(c & ~0x20);
}
return c;
}
static private bool IsAscii(Char c)
{
return c < 0x80;
}
private bool IsAsciiCasingSameAsInvariant
{
get
{
if (m_IsAsciiCasingSameAsInvariant == Tristate.NotInitialized)
{
m_IsAsciiCasingSameAsInvariant =
CultureInfo.GetCultureInfo(m_textInfoName).CompareInfo.Compare("abcdefghijklmnopqrstuvwxyz",
"ABCDEFGHIJKLMNOPQRSTUVWXYZ",
CompareOptions.IgnoreCase) == 0 ? Tristate.True : Tristate.False;
}
return m_IsAsciiCasingSameAsInvariant == Tristate.True;
}
}
////////////////////////////////////////////////////////////////////////
//
// Equals
//
// Implements Object.Equals(). Returns a boolean indicating whether
// or not object refers to the same CultureInfo as the current instance.
//
////////////////////////////////////////////////////////////////////////
public override bool Equals(Object obj)
{
TextInfo that = obj as TextInfo;
if (that != null)
{
return this.CultureName.Equals(that.CultureName);
}
return (false);
}
////////////////////////////////////////////////////////////////////////
//
// GetHashCode
//
// Implements Object.GetHashCode(). Returns the hash code for the
// CultureInfo. The hash code is guaranteed to be the same for CultureInfo A
// and B where A.Equals(B) is true.
//
////////////////////////////////////////////////////////////////////////
public override int GetHashCode()
{
return (this.CultureName.GetHashCode());
}
////////////////////////////////////////////////////////////////////////
//
// ToString
//
// Implements Object.ToString(). Returns a string describing the
// TextInfo.
//
////////////////////////////////////////////////////////////////////////
public override String ToString()
{
return ("TextInfo - " + this.m_cultureData.CultureName);
}
//
// Titlecasing:
// -----------
// Titlecasing refers to a casing practice wherein the first letter of a word is an uppercase letter
// and the rest of the letters are lowercase. The choice of which words to titlecase in headings
// and titles is dependent on language and local conventions. For example, "The Merry Wives of Windor"
// is the appropriate titlecasing of that play's name in English, with the word "of" not titlecased.
// In German, however, the title is "Die lustigen Weiber von Windsor," and both "lustigen" and "von"
// are not titlecased. In French even fewer words are titlecased: "Les joyeuses commeres de Windsor."
//
// Moreover, the determination of what actually constitutes a word is language dependent, and this can
// influence which letter or letters of a "word" are uppercased when titlecasing strings. For example
// "l'arbre" is considered two words in French, whereas "can't" is considered one word in English.
//
//
// Differences between UNICODE 5.0 and the .NET Framework (
#if !FEATURE_CORECLR
public unsafe String ToTitleCase(String str) {
if (str==null) {
throw new ArgumentNullException("str");
}
Contract.EndContractBlock();
if (str.Length == 0) {
return (str);
}
StringBuilder result = new StringBuilder();
String lowercaseData = null;
for (int i = 0; i < str.Length; i++) {
UnicodeCategory charType;
int charLen;
charType = CharUnicodeInfo.InternalGetUnicodeCategory(str, i, out charLen);
if (Char.CheckLetter(charType)) {
// Do the titlecasing for the first character of the word.
i = AddTitlecaseLetter(ref result, ref str, i, charLen) + 1;
//
// Convert the characters until the end of the this word
// to lowercase.
//
int lowercaseStart = i;
//
// Use hasLowerCase flag to prevent from lowercasing acronyms (like "URT", "USA", etc)
// This is in line with Word 2000 behavior of titlecasing.
//
bool hasLowerCase = (charType == UnicodeCategory.LowercaseLetter);
// Use a loop to find all of the other letters following this letter.
while (i < str.Length) {
charType = CharUnicodeInfo.InternalGetUnicodeCategory(str, i, out charLen);
if (IsLetterCategory(charType)) {
if (charType == UnicodeCategory.LowercaseLetter) {
hasLowerCase = true;
}
i += charLen;
} else if (str[i] == '\'') {
//
i++;
if (hasLowerCase) {
if (lowercaseData==null) {
lowercaseData = this.ToLower(str);
}
result.Append(lowercaseData, lowercaseStart, i - lowercaseStart);
} else {
result.Append(str, lowercaseStart, i - lowercaseStart);
}
lowercaseStart = i;
hasLowerCase = true;
} else if (!IsWordSeparator(charType)) {
// This category is considered to be part of the word.
// This is any category that is marked as false in wordSeprator array.
i+= charLen;
} else {
// A word separator. Break out of the loop.
break;
}
}
int count = i - lowercaseStart;
if (count>0) {
if (hasLowerCase) {
if (lowercaseData==null) {
lowercaseData = this.ToLower(str);
}
result.Append(lowercaseData, lowercaseStart, count);
} else {
result.Append(str, lowercaseStart, count);
}
}
if (i < str.Length) {
// not a letter, just append it
i = AddNonLetter(ref result, ref str, i, charLen);
}
}
else {
// not a letter, just append it
i = AddNonLetter(ref result, ref str, i, charLen);
}
}
return (result.ToString());
}
private static int AddNonLetter(ref StringBuilder result, ref String input, int inputIndex, int charLen) {
Contract.Assert(charLen == 1 || charLen == 2, "[TextInfo.AddNonLetter] CharUnicodeInfo.InternalGetUnicodeCategory returned an unexpected charLen!");
if (charLen == 2) {
// Surrogate pair
result.Append(input[inputIndex++]);
result.Append(input[inputIndex]);
}
else {
result.Append(input[inputIndex]);
}
return inputIndex;
}
private int AddTitlecaseLetter(ref StringBuilder result, ref String input, int inputIndex, int charLen) {
Contract.Assert(charLen == 1 || charLen == 2, "[TextInfo.AddTitlecaseLetter] CharUnicodeInfo.InternalGetUnicodeCategory returned an unexpected charLen!");
// for surrogate pairs do a simple ToUpper operation on the substring
if (charLen == 2) {
// Surrogate pair
result.Append( this.ToUpper(input.Substring(inputIndex, charLen)) );
inputIndex++;
}
else {
switch (input[inputIndex]) {
//
// For AppCompat, the Titlecase Case Mapping data from NDP 2.0 is used below.
//
case (char)0x01C4: // DZ with Caron -> Dz with Caron
case (char)0x01C5: // Dz with Caron -> Dz with Caron
case (char)0x01C6: // dz with Caron -> Dz with Caron
result.Append( (char)0x01C5 );
break;
case (char)0x01C7: // LJ -> Lj
case (char)0x01C8: // Lj -> Lj
case (char)0x01C9: // lj -> Lj
result.Append( (char)0x01C8 );
break;
case (char)0x01CA: // NJ -> Nj
case (char)0x01CB: // Nj -> Nj
case (char)0x01CC: // nj -> Nj
result.Append( (char)0x01CB );
break;
case (char)0x01F1: // DZ -> Dz
case (char)0x01F2: // Dz -> Dz
case (char)0x01F3: // dz -> Dz
result.Append( (char)0x01F2 );
break;
default:
result.Append( this.ToUpper(input[inputIndex]) );
break;
}
}
return inputIndex;
}
//
// Used in ToTitleCase():
// When we find a starting letter, the following array decides if a category should be
// considered as word seprator or not.
//
private const int wordSeparatorMask =
/* false */ (0 << 0) | // UppercaseLetter = 0,
/* false */ (0 << 1) | // LowercaseLetter = 1,
/* false */ (0 << 2) | // TitlecaseLetter = 2,
/* false */ (0 << 3) | // ModifierLetter = 3,
/* false */ (0 << 4) | // OtherLetter = 4,
/* false */ (0 << 5) | // NonSpacingMark = 5,
/* false */ (0 << 6) | // SpacingCombiningMark = 6,
/* false */ (0 << 7) | // EnclosingMark = 7,
/* false */ (0 << 8) | // DecimalDigitNumber = 8,
/* false */ (0 << 9) | // LetterNumber = 9,
/* false */ (0 << 10) | // OtherNumber = 10,
/* true */ (1 << 11) | // SpaceSeparator = 11,
/* true */ (1 << 12) | // LineSeparator = 12,
/* true */ (1 << 13) | // ParagraphSeparator = 13,
/* true */ (1 << 14) | // Control = 14,
/* true */ (1 << 15) | // Format = 15,
/* false */ (0 << 16) | // Surrogate = 16,
/* false */ (0 << 17) | // PrivateUse = 17,
/* true */ (1 << 18) | // ConnectorPunctuation = 18,
/* true */ (1 << 19) | // DashPunctuation = 19,
/* true */ (1 << 20) | // OpenPunctuation = 20,
/* true */ (1 << 21) | // ClosePunctuation = 21,
/* true */ (1 << 22) | // InitialQuotePunctuation = 22,
/* true */ (1 << 23) | // FinalQuotePunctuation = 23,
/* true */ (1 << 24) | // OtherPunctuation = 24,
/* true */ (1 << 25) | // MathSymbol = 25,
/* true */ (1 << 26) | // CurrencySymbol = 26,
/* true */ (1 << 27) | // ModifierSymbol = 27,
/* true */ (1 << 28) | // OtherSymbol = 28,
/* false */ (0 << 29); // OtherNotAssigned = 29;
private static bool IsWordSeparator(UnicodeCategory category) {
return (wordSeparatorMask & (1 << (int)category)) != 0;
}
private static bool IsLetterCategory(UnicodeCategory uc) {
return (uc == UnicodeCategory.UppercaseLetter
|| uc == UnicodeCategory.LowercaseLetter
|| uc == UnicodeCategory.TitlecaseLetter
|| uc == UnicodeCategory.ModifierLetter
|| uc == UnicodeCategory.OtherLetter);
}
#endif
// IsRightToLeft
//
// Returns true if the dominant direction of text and UI such as the relative position of buttons and scroll bars
//
[System.Runtime.InteropServices.ComVisible(false)]
public bool IsRightToLeft
{
get
{
return this.m_cultureData.IsRightToLeft;
}
}
#if FEATURE_SERIALIZATION
/// <internalonly/>
void IDeserializationCallback.OnDeserialization(Object sender)
{
OnDeserialized();
}
#endif
//
// Get case-insensitive hash code for the specified string.
//
// NOTENOTE: this is an internal function. The caller should verify the string
// is not null before calling this. Currenlty, CaseInsensitiveHashCodeProvider
// does that.
//
[System.Security.SecuritySafeCritical] // auto-generated
internal unsafe int GetCaseInsensitiveHashCode(String str)
{
return GetCaseInsensitiveHashCode(str, false, 0);
}
[System.Security.SecuritySafeCritical] // auto-generated
internal unsafe int GetCaseInsensitiveHashCode(String str, bool forceRandomizedHashing, long additionalEntropy)
{
// Validate inputs
if (str==null)
{
throw new ArgumentNullException("str");
}
Contract.EndContractBlock();
// Return our result
return (InternalGetCaseInsHash(this.m_dataHandle, this.m_handleOrigin, this.m_textInfoName, str, forceRandomizedHashing, additionalEntropy));
}
// Change case (ToUpper/ToLower) -- COMNlsInfo::InternalChangeCaseChar
[System.Security.SecurityCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private static unsafe extern char InternalChangeCaseChar(IntPtr handle, IntPtr handleOrigin, String localeName, char ch, bool isToUpper);
// Change case (ToUpper/ToLower) -- COMNlsInfo::InternalChangeCaseString
[System.Security.SecurityCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private static unsafe extern String InternalChangeCaseString(IntPtr handle, IntPtr handleOrigin, String localeName, String str, bool isToUpper);
// Get case insensitive hash -- ComNlsInfo::InternalGetCaseInsHash
[System.Security.SecurityCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private static unsafe extern int InternalGetCaseInsHash(IntPtr handle, IntPtr handleOrigin, String localeName, String str, bool forceRandomizedHashing, long additionalEntropy);
// Call ::CompareStringOrdinal -- ComNlsInfo::InternalCompareStringOrdinalIgnoreCase
// Start at indexes and compare for length characters (or remainder of string if length == -1)
[System.Security.SecurityCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[DllImport(JitHelpers.QCall, CharSet = CharSet.Unicode)]
[SuppressUnmanagedCodeSecurity]
private static unsafe extern int InternalCompareStringOrdinalIgnoreCase(String string1, int index1, String string2, int index2, int length1, int length2);
// ComNlsInfo::InternalTryFindStringOrdinalIgnoreCase attempts a faster IndexOf/LastIndexOf OrdinalIgnoreCase using a kernel function.
// Returns true if FindStringOrdinal was handled, with foundIndex set to the target's index into the source
// Returns false when FindStringOrdinal wasn't handled
[System.Security.SecurityCritical] // auto-generated
[ResourceExposure(ResourceScope.None)]
[DllImport(JitHelpers.QCall, CharSet = CharSet.Unicode)]
[SuppressUnmanagedCodeSecurity]
[return: MarshalAs(UnmanagedType.Bool)]
private static unsafe extern bool InternalTryFindStringOrdinalIgnoreCase(int searchFlags, String source, int sourceCount, int startIndex, String target, int targetCount, ref int foundIndex);
}
}
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