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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
////////////////////////////////////////////////////////////////////////////
//
// Class: RegionInfo
//
// Purpose: This class represents settings specified by de jure or
// de facto standards for a particular ----/region. In
// contrast to CultureInfo, the RegionInfo does not represent
// preferences of the user and does not depend on the user's
// language or culture.
//
// Date: Microsoft 31, 1999
//
////////////////////////////////////////////////////////////////////////////
namespace System.Globalization {
using System;
using System.Runtime.Serialization;
using System.Diagnostics.Contracts;
[Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class RegionInfo
{
//--------------------------------------------------------------------//
// Internal Information //
//--------------------------------------------------------------------//
//
// Variables.
//
//
// Name of this region (ie: es-US): serialized, the field used for deserialization
//
internal String m_name;
//
// The CultureData instance that we are going to read data from.
//
[NonSerialized]internal CultureData m_cultureData;
//
// The RegionInfo for our current region
//
internal static volatile RegionInfo s_currentRegionInfo;
////////////////////////////////////////////////////////////////////////
//
// RegionInfo Constructors
//
// Note: We prefer that a region be created with a full culture name (ie: en-US)
// because otherwise the native strings won't be right.
//
// In Silverlight we enforce that RegionInfos must be created with a full culture name
//
////////////////////////////////////////////////////////////////////////
[System.Security.SecuritySafeCritical] // auto-generated
public RegionInfo(String name) {
if (name==null)
throw new ArgumentNullException("name");
if (name.Length == 0) //The InvariantCulture has no matching region
{
throw new ArgumentException(Environment.GetResourceString("Argument_NoRegionInvariantCulture"));
}
Contract.EndContractBlock();
//
// First try it as an entire culture. We must have user override as true here so
// that we can pick up custom cultures *before* built-in ones (if they want to
// prefer built-in cultures they will pass "us" instead of "en-US").
//
this.m_cultureData = CultureData.GetCultureDataForRegion(name,true);
// this.m_name = name.ToUpper(CultureInfo.InvariantCulture);
if (this.m_cultureData == null)
throw new ArgumentException(
String.Format(
CultureInfo.CurrentCulture,
Environment.GetResourceString("Argument_InvalidCultureName"), name), "name");
// Not supposed to be neutral
if (this.m_cultureData.IsNeutralCulture)
throw new ArgumentException(Environment.GetResourceString("Argument_InvalidNeutralRegionName", name), "name");
SetName(name);
}
#if FEATURE_USE_LCID
// We'd rather people use the named version since this doesn't allow custom locales
//
[System.Security.SecuritySafeCritical] // auto-generated
public RegionInfo(int culture)
{
if (culture == CultureInfo.LOCALE_INVARIANT) //The InvariantCulture has no matching region
{
throw new ArgumentException(Environment.GetResourceString("Argument_NoRegionInvariantCulture"));
}
if (culture == CultureInfo.LOCALE_NEUTRAL)
{
// Not supposed to be neutral
throw new ArgumentException(Environment.GetResourceString("Argument_CultureIsNeutral", culture), "culture");
}
if (culture == CultureInfo.LOCALE_CUSTOM_DEFAULT)
{
// Not supposed to be neutral
throw new ArgumentException(Environment.GetResourceString("Argument_CustomCultureCannotBePassedByNumber", culture), "culture");
}
this.m_cultureData = CultureData.GetCultureData(culture,true);
this.m_name = this.m_cultureData.SREGIONNAME;
if (this.m_cultureData.IsNeutralCulture)
{
// Not supposed to be neutral
throw new ArgumentException(Environment.GetResourceString("Argument_CultureIsNeutral", culture), "culture");
}
m_cultureId = culture;
}
#endif
[System.Security.SecuritySafeCritical] // auto-generated
internal RegionInfo(CultureData cultureData)
{
this.m_cultureData = cultureData;
this.m_name = this.m_cultureData.SREGIONNAME;
}
[System.Security.SecurityCritical] // auto-generated
private void SetName(string name)
{
#if FEATURE_CORECLR
// Use the name of the region we found
this.m_name = this.m_cultureData.SREGIONNAME;
#else
// when creating region by culture name, we keep the region name as the culture name so regions
// created by custom culture names can be differentiated from built in regions.
this.m_name = name.Equals(this.m_cultureData.SREGIONNAME, StringComparison.OrdinalIgnoreCase) ?
this.m_cultureData.SREGIONNAME :
this.m_cultureData.CultureName;
#endif // FEATURE_CORECLR
}
#region Serialization
//
// m_cultureId is needed for serialization only to detect the case if teh region info is created using the name or using the LCID.
// in case m_cultureId is zero means that the RigionInfo is created using name. otherwise it is created using LCID.
//
[OptionalField(VersionAdded = 2)]
int m_cultureId;
// the following field is defined to keep the compatibility with Everett.
// don't change/remove the names/types of these field.
[OptionalField(VersionAdded = 2)]
internal int m_dataItem = 0;
#if !FEATURE_CORECLR
static private readonly int[] IdFromEverettRegionInfoDataItem =
{
0x3801, /* 0 */ // AE ar-AE Arabic (U.A.E.)
0x041C, /* 1 */ // AL sq-AL Albanian (Albania)
0x042B, /* 2 */ // AM hy-AM Armenian (Armenia)
0x2C0A, /* 3 */ // AR es-AR Spanish (Argentina)
0x0C07, /* 4 */ // AT de-AT German (Austria)
0x0C09, /* 5 */ // AU en-AU English (Australia)
0x042C, /* 6 */ // AZ az-AZ-Latn Azeri (Latin) (Azerbaijan)
// 0x082C, 6, // AZ az-AZ-Cyrl Azeri (Cyrillic) (Azerbaijan)
0x080C, /* 7 */ // BE fr-BE French (Belgium)
// 0x0813, 7, // BE nl-BE Dutch (Belgium)
0x0402, /* 8 */ // BG bg-BG Bulgarian (Bulgaria)
0x3C01, /* 9 */ // BH ar-BH Arabic (Bahrain)
0x083E, /* 10 */ // BN ms-BN Malay (Brunei Darussalam)
0x400A, /* 11 */ // BO es-BO Spanish (Bolivia)
0x0416, /* 12 */ // BR pt-BR Portuguese (Brazil)
0x0423, /* 13 */ // BY be-BY Belarusian (Belarus)
0x2809, /* 14 */ // BZ en-BZ English (Belize)
0x0C0C, /* 15 */ // CA fr-CA French (Canada)
// 0x1009, 15, // CA en-CA English (Canada)
0x2409, /* 16 */ // CB en-CB English (Caribbean)
0x0807, /* 17 */ // CH de-CH German (Switzerland)
// 0x0810, 17, // CH it-CH Italian (Switzerland)
// 0x100C, 17, // CH fr-CH French (Switzerland)
0x340A, /* 18 */ // CL es-CL Spanish (Chile)
0x0804, /* 19 */ // CN zh-CN Chinese (People's Republic of China)
0x240A, /* 20 */ // CO es-CO Spanish (Colombia)
0x140A, /* 21 */ // CR es-CR Spanish (Costa Rica)
0x0405, /* 22 */ // CZ cs-CZ Czech (Czech Republic)
0x0407, /* 23 */ // DE de-DE German (Germany)
0x0406, /* 24 */ // DK da-DK Danish (Denmark)
0x1C0A, /* 25 */ // DO es-DO Spanish (Dominican Republic)
0x1401, /* 26 */ // DZ ar-DZ Arabic (Algeria)
0x300A, /* 27 */ // EC es-EC Spanish (Ecuador)
0x0425, /* 28 */ // EE et-EE Estonian (Estonia)
0x0C01, /* 29 */ // EG ar-EG Arabic (Egypt)
0x0403, /* 30 */ // ES ca-ES Catalan (Catalan)
// 0x042D, 30, // ES eu-ES Basque (Basque)
// 0x0456, 30, // ES gl-ES Galician (Galician)
// 0x0C0A, 30, // ES es-ES Spanish (Spain)
0x040B, /* 31 */ // FI fi-FI Finnish (Finland)
// 0x081D, 31, // FI sv-FI Swedish (Finland)
0x0438, /* 32 */ // FO fo-FO Faroese (Faroe Islands)
0x040C, /* 33 */ // FR fr-FR French (France)
0x0809, /* 34 */ // GB en-GB English (United Kingdom)
0x0437, /* 35 */ // GE ka-GE Georgian (Georgia)
0x0408, /* 36 */ // GR el-GR Greek (Greece)
0x100A, /* 37 */ // GT es-GT Spanish (Guatemala)
0x0C04, /* 38 */ // HK zh-HK Chinese (Hong Kong S.A.R.)
0x480A, /* 39 */ // HN es-HN Spanish (Honduras)
0x041A, /* 40 */ // HR hr-HR Croatian (Croatia)
0x040E, /* 41 */ // HU hu-HU Hungarian (Hungary)
0x0421, /* 42 */ // ID id-ID Indonesian (Indonesia)
0x1809, /* 43 */ // IE en-IE English (Ireland)
0x040D, /* 44 */ // IL he-IL Hebrew (Israel)
0x0439, /* 45 */ // IN hi-IN Hindi (India)
// 0x0446, 45, // IN pa-IN Punjabi (India)
// 0x0447, 45, // IN gu-IN Gujarati (India)
// 0x0449, 45, // IN ta-IN Tamil (India)
// 0x044A, 45, // IN te-IN Telugu (India)
// 0x044B, 45, // IN kn-IN Kannada (India)
// 0x044E, 45, // IN mr-IN Marathi (India)
// 0x044F, 45, // IN sa-IN Sanskrit (India)
// 0x0457, 45, // IN kok-IN Konkani (India)
0x0801, /* 46 */ // IQ ar-IQ Arabic (Iraq)
0x0429, /* 47 */ // IR fa-IR ---- (Iran)
0x040F, /* 48 */ // IS is-IS Icelandic (Iceland)
0x0410, /* 49 */ // IT it-IT Italian (Italy)
0x2009, /* 50 */ // JM en-JM English (Jamaica)
0x2C01, /* 51 */ // JO ar-JO Arabic (Jordan)
0x0411, /* 52 */ // JP ja-JP Japanese (Japan)
0x0441, /* 53 */ // KE sw-KE Swahili (Kenya)
0x0440, /* 54 */ // KG ky-KG Kyrgyz (Kyrgyzstan)
0x0412, /* 55 */ // KR ko-KR Korean (Korea)
0x3401, /* 56 */ // KW ar-KW Arabic (Kuwait)
0x043F, /* 57 */ // KZ kk-KZ Kazakh (Kazakhstan)
0x3001, /* 58 */ // LB ar-LB Arabic (Lebanon)
0x1407, /* 59 */ // LI de-LI German (Liechtenstein)
0x0427, /* 60 */ // LT lt-LT Lithuanian (Lithuania)
0x1007, /* 61 */ // LU de-LU German (Luxembourg)
// 0x140C, 61, // LU fr-LU French (Luxembourg)
0x0426, /* 62 */ // LV lv-LV Latvian (Latvia)
0x1001, /* 63 */ // LY ar-LY Arabic (Libya)
0x1801, /* 64 */ // MA ar-MA Arabic (Morocco)
0x180C, /* 65 */ // MC fr-MC French (Principality of Monaco)
0x042F, /* 66 */ // MK mk-MK FYRO ----n (Former Yugoslav Republic of ----)
0x0450, /* 67 */ // MN mn-MN Mongolian (Mongolia)
0x1404, /* 68 */ // MO zh-MO Chinese (Macau S.A.R.)
0x0465, /* 69 */ // MV div-MV Divehi (Maldives)
0x080A, /* 70 */ // MX es-MX Spanish (Mexico)
0x043E, /* 71 */ // MY ms-MY Malay (Malaysia)
0x4C0A, /* 72 */ // NI es-NI Spanish (Nicaragua)
0x0413, /* 73 */ // NL nl-NL Dutch (Netherlands)
0x0414, /* 74 */ // NO nb-NO Norwegian (Bokm?) (Norway)
// 0x0814, 74, // NO nn-NO Norwegian (Nynorsk) (Norway)
0x1409, /* 75 */ // NZ en-NZ English (New Zealand)
0x2001, /* 76 */ // OM ar-OM Arabic (Oman)
0x180A, /* 77 */ // PA es-PA Spanish (Panama)
0x280A, /* 78 */ // PE es-PE Spanish (Peru)
0x3409, /* 79 */ // PH en-PH English (Republic of the Philippines)
0x0420, /* 80 */ // PK ur-PK Urdu (Islamic Republic of Pakistan)
0x0415, /* 81 */ // PL pl-PL Polish (Poland)
0x500A, /* 82 */ // PR es-PR Spanish (Puerto Rico)
0x0816, /* 83 */ // PT pt-PT Portuguese (Portugal)
0x3C0A, /* 84 */ // PY es-PY Spanish (Paraguay)
0x4001, /* 85 */ // QA ar-QA Arabic (Qatar)
0x0418, /* 86 */ // RO ro-RO Romanian (Romania)
0x0419, /* 87 */ // RU ru-RU Russian (Russia)
// 0x0444, 87, // RU tt-RU Tatar (Russia)
0x0401, /* 88 */ // SA ar-SA Arabic (Saudi Arabia)
0x041D, /* 89 */ // SE sv-SE Swedish (Sweden)
0x1004, /* 90 */ // SG zh-SG Chinese (Singapore)
0x0424, /* 91 */ // SI sl-SI Slovenian (Slovenia)
0x041B, /* 92 */ // SK sk-SK Slovak (Slovakia)
0x081A, /* 93 */ // SP sr-SP-Latn Serbian (Latin) (Serbia)
// 0x0C1A, 93, // SP sr-SP-Cyrl Serbian (Cyrillic) (Serbia)
0x440A, /* 94 */ // SV es-SV Spanish (El Salvador)
0x045A, /* 95 */ // SY syr-SY Syriac (Syria)
// 0x2801, 95, // SY ar-SY Arabic (Syria)
0x041E, /* 96 */ // TH th-TH Thai (Thailand)
0x1C01, /* 97 */ // TN ar-TN Arabic (Tunisia)
0x041F, /* 98 */ // TR tr-TR Turkish (Turkey)
0x2C09, /* 99 */ // TT en-TT English (Trinidad and Tobago)
0x0404, /*100 */ // TW zh-TW Chinese (----)
0x0422, /*101 */ // UA uk-UA Ukrainian (Ukraine)
0x0409, /*102 */ // US en-US English (United States)
0x380A, /*103 */ // UY es-UY Spanish (Uruguay)
0x0443, /*104 */ // UZ uz-UZ-Latn Uzbek (Latin) (Uzbekistan)
// 0x0843, 104 // UZ uz-UZ-Cyrl Uzbek (Cyrillic) (Uzbekistan)
0x200A, /*105*/ // VE es-VE Spanish (Venezuela)
0x042A, /*106*/ // VN vi-VN Vietnamese (Viet Nam)
0x2401, /*107*/ // YE ar-YE Arabic (Yemen)
0x0436, /*108*/ // ZA af-ZA Afrikaans (South Africa)
// 0x1C09, 108, // ZA en-ZA English (South Africa)
0x3009, /*109*/ // ZW en-ZW English (Zimbabwe)
};
#endif
[System.Security.SecurityCritical] // auto-generated
[OnDeserialized]
private void OnDeserialized(StreamingContext ctx)
{
#if FEATURE_CORECLR
// This won't happen anyway since CoreCLR doesn't support serialization
this.m_cultureData = CultureData.GetCultureData(m_name, true);
#else
if (m_name == null)
{
Contract.Assert(m_dataItem >= 0, "[RegionInfo.OnDeserialized] null name and invalid dataItem");
m_cultureId = IdFromEverettRegionInfoDataItem[m_dataItem];
}
if (m_cultureId == 0)
{
this.m_cultureData = CultureData.GetCultureDataForRegion(this.m_name, true);
}
else
{
this.m_cultureData = CultureData.GetCultureData(m_cultureId, true);
}
#endif
//
if (this.m_cultureData == null)
throw new ArgumentException(
String.Format(
CultureInfo.CurrentCulture,
Environment.GetResourceString("Argument_InvalidCultureName"), m_name), "m_name");
if (m_cultureId == 0)
{
SetName(this.m_name);
}
else
{
this.m_name = this.m_cultureData.SREGIONNAME;
}
}
[OnSerializing]
private void OnSerializing(StreamingContext ctx)
{
// Used to fill in everett data item, unnecessary now
}
#endregion Serialization
////////////////////////////////////////////////////////////////////////
//
// GetCurrentRegion
//
// This instance provides methods based on the current user settings.
// These settings are volatile and may change over the lifetime of the
// thread.
//
////////////////////////////////////////////////////////////////////////
public static RegionInfo CurrentRegion {
[System.Security.SecuritySafeCritical] // auto-generated
get {
RegionInfo temp = s_currentRegionInfo;
if (temp == null)
{
temp = new RegionInfo(CultureInfo.CurrentCulture.m_cultureData);
// Need full name for custom cultures
temp.m_name=temp.m_cultureData.SREGIONNAME;
s_currentRegionInfo = temp;
}
return temp;
}
}
////////////////////////////////////////////////////////////////////////
//
// GetName
//
// Returns the name of the region (ie: en-US)
//
////////////////////////////////////////////////////////////////////////
public virtual String Name {
get {
Contract.Assert(m_name != null, "Expected RegionInfo.m_name to be populated already");
return (m_name);
}
}
////////////////////////////////////////////////////////////////////////
//
// GetEnglishName
//
// Returns the name of the region in English. (ie: United States)
//
////////////////////////////////////////////////////////////////////////
public virtual String EnglishName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SENGCOUNTRY);
}
}
////////////////////////////////////////////////////////////////////////
//
// GetDisplayName
//
// Returns the display name (localized) of the region. (ie: United States
// if the current UI language is en-US)
//
////////////////////////////////////////////////////////////////////////
public virtual String DisplayName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SLOCALIZED----);
}
}
////////////////////////////////////////////////////////////////////////
//
// GetNativeName
//
// Returns the native name of the region. (ie: Deutschland)
// WARNING: You need a full locale name for this to make sense.
//
////////////////////////////////////////////////////////////////////////
[System.Runtime.InteropServices.ComVisible(false)]
public virtual String NativeName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SNATIVECOUNTRY);
}
}
////////////////////////////////////////////////////////////////////////
//
// TwoLetterISORegionName
//
// Returns the two letter ISO region name (ie: US)
//
////////////////////////////////////////////////////////////////////////
public virtual String TwoLetterISORegionName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SISO3166CTRYNAME);
}
}
#if !FEATURE_CORECLR
////////////////////////////////////////////////////////////////////////
//
// ThreeLetterISORegionName
//
// Returns the three letter ISO region name (ie: USA)
//
////////////////////////////////////////////////////////////////////////
public virtual String ThreeLetterISORegionName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SISO3166CTRYNAME2);
}
}
////////////////////////////////////////////////////////////////////////
//
// ThreeLetterWindowsRegionName
//
// Returns the three letter windows region name (ie: USA)
//
////////////////////////////////////////////////////////////////////////
public virtual String ThreeLetterWindowsRegionName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SABBREVCTRYNAME);
}
}
#endif
////////////////////////////////////////////////////////////////////////
//
// IsMetric
//
// Returns true if this region uses the metric measurement system
//
////////////////////////////////////////////////////////////////////////
public virtual bool IsMetric {
get {
int value = this.m_cultureData.IMEASURE;
return (value==0);
}
}
[System.Runtime.InteropServices.ComVisible(false)]
public virtual int GeoId
{
get
{
return (this.m_cultureData.IGEOID);
}
}
////////////////////////////////////////////////////////////////////////
//
// CurrencyEnglishName
//
// English name for this region's currency, ie: Swiss Franc
//
////////////////////////////////////////////////////////////////////////
[System.Runtime.InteropServices.ComVisible(false)]
public virtual String CurrencyEnglishName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SENGLISHCURRENCY);
}
}
////////////////////////////////////////////////////////////////////////
//
// CurrencyEnglishName
//
// English name for this region's currency, ie: Schweizer Franken
// WARNING: You need a full locale name for this to make sense.
//
////////////////////////////////////////////////////////////////////////
[System.Runtime.InteropServices.ComVisible(false)]
public virtual String CurrencyNativeName
{
[System.Security.SecuritySafeCritical] // auto-generated
get
{
return (this.m_cultureData.SNATIVECURRENCY);
}
}
////////////////////////////////////////////////////////////////////////
//
// CurrencySymbol
//
// Currency Symbol for this locale, ie: Fr. or $
//
////////////////////////////////////////////////////////////////////////
public virtual String CurrencySymbol {
[System.Security.SecuritySafeCritical] // auto-generated
get {
return (this.m_cultureData.SCURRENCY);
}
}
////////////////////////////////////////////////////////////////////////
//
// ISOCurrencySymbol
//
// ISO Currency Symbol for this locale, ie: CHF
//
////////////////////////////////////////////////////////////////////////
public virtual String ISOCurrencySymbol {
[System.Security.SecuritySafeCritical] // auto-generated
get {
return (this.m_cultureData.SINTLSYMBOL);
}
}
////////////////////////////////////////////////////////////////////////
//
// Equals
//
// Implements Object.Equals(). Returns a boolean indicating whether
// or not object refers to the same RegionInfo as the current instance.
//
// RegionInfos are considered equal if and only if they have the same name
// (ie: en-US)
//
////////////////////////////////////////////////////////////////////////
public override bool Equals(Object value)
{
RegionInfo that = value as RegionInfo;
if (that != null)
{
return this.Name.Equals(that.Name);
}
return (false);
}
////////////////////////////////////////////////////////////////////////
//
// GetHashCode
//
// Implements Object.GetHashCode(). Returns the hash code for the
// CultureInfo. The hash code is guaranteed to be the same for RegionInfo
// A and B where A.Equals(B) is true.
//
////////////////////////////////////////////////////////////////////////
public override int GetHashCode()
{
return (this.Name.GetHashCode());
}
////////////////////////////////////////////////////////////////////////
//
// ToString
//
// Implements Object.ToString(). Returns the name of the Region, ie: es-US
//
////////////////////////////////////////////////////////////////////////
public override String ToString()
{
return (Name);
}
}
}
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