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using System.Diagnostics.Contracts;
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
////////////////////////////////////////////////////////////////////////////////
// Empty
// This class represents an empty variant
////////////////////////////////////////////////////////////////////////////////
namespace System {
using System;
using System.Runtime.Remoting;
using System.Runtime.Serialization;
[Serializable]
internal sealed class Empty : ISerializable
{
private Empty() {
}
public static readonly Empty Value = new Empty();
public override String ToString()
{
return String.Empty;
}
[System.Security.SecurityCritical] // auto-generated
public void GetObjectData(SerializationInfo info, StreamingContext context) {
if (info==null) {
throw new ArgumentNullException("info");
}
Contract.EndContractBlock();
UnitySerializationHolder.GetUnitySerializationInfo(info, UnitySerializationHolder.EmptyUnity, null, null);
}
}
}
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