File: system\diagnostics\logswitch.cs
Project: ndp\clr\src\bcl\mscorlib.csproj (mscorlib)
// ==++==
// 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==
namespace System.Diagnostics {
    using System;
    using System.IO;
    using System.Collections;
    using System.Runtime.Versioning;
    using System.Diagnostics.Contracts;
    using System.Diagnostics.CodeAnalysis;
    
    [Serializable]
    internal class LogSwitch
    {
        // ! WARNING ! 
        // If any fields are added/deleted/modified, perform the 
        // same in the EE code (debugdebugger.cpp/debugdebugger.h)
        internal String strName;
        internal String strDescription;
        private LogSwitch ParentSwitch;    
        internal volatile LoggingLevels iLevel;
        internal volatile LoggingLevels iOldLevel;
    
        // ! END WARNING !
    
    
        private LogSwitch ()
        {
        }
    
        // Constructs a LogSwitch.  A LogSwitch is used to categorize log messages.
        // 
        // All switches (except for the global LogSwitch) have a parent LogSwitch.
        //
        [System.Security.SecuritySafeCritical]  // auto-generated
        public LogSwitch(String name, String description, LogSwitch parent)
        {
            if (name != null && name.Length == 0)
                throw new ArgumentOutOfRangeException("Name", Environment.GetResourceString("Argument_StringZeroLength"));
            Contract.EndContractBlock();
 
            if ((name != null) && (parent != null))
            {                    
                strName = name;
                strDescription = description;
                iLevel = LoggingLevels.ErrorLevel;
                iOldLevel = iLevel;
                ParentSwitch = parent;
    
                Log.m_Hashtable.Add (strName, this);
    
                // Call into the EE to let it know about the creation of
                // this switch
                Log.AddLogSwitch (this);
            }
            else
                throw new ArgumentNullException ((name==null ? "name" : "parent"));
        }
    
        [System.Security.SecuritySafeCritical]  // auto-generated
        internal LogSwitch(String name, String description)
        {
            strName = name;
            strDescription = description;
            iLevel = LoggingLevels.ErrorLevel;
            iOldLevel = iLevel;
            ParentSwitch = null;
 
            Log.m_Hashtable.Add (strName, this); 
    
            // Call into the EE to let it know about the creation of
            // this switch
            Log.AddLogSwitch (this);
        }
    
    
        // Get property returns the name of the switch
        public virtual String Name
        {
            get { return strName;}
        }
    
        // Get property returns the description of the switch
        public virtual String Description
        {
            get {return strDescription;}
        }
    
    
        // Get property returns the parent of the switch
        public virtual LogSwitch Parent
        {
            get { return ParentSwitch; }
        }
    
    
        // Property to Get/Set the level of log messages which are "on" for the switch.  
        // 
        public  virtual LoggingLevels  MinimumLevel
        {
            get { return iLevel; }
            [System.Security.SecuritySafeCritical]  // auto-generated
            [ResourceExposure(ResourceScope.None)]
            [ResourceConsumption(ResourceScope.Process, ResourceScope.Process)]
            set 
            { 
                iLevel = value; 
                iOldLevel = value;
                String strParentName = ParentSwitch!=null ? ParentSwitch.Name : "";
                if (Debugger.IsAttached)
                    Log.ModifyLogSwitch ((int)iLevel, strName, strParentName);
        
                Log.InvokeLogSwitchLevelHandlers (this, iLevel);
            }
        }
    
    
        // Checks if the given level is "on" for this switch or one of its parents.
        //
        public virtual bool CheckLevel(LoggingLevels level)
        {
            if (iLevel > level)
            {
                // recurse through the list till parent is hit. 
                if (this.ParentSwitch == null)
                    return false;
                else
                    return this.ParentSwitch.CheckLevel (level);
            }
            else
                return true;
        }
    
    
        // Returns a switch with the particular name, if any.  Returns null if no
        // such switch exists.
        public static LogSwitch GetSwitch(String name)
        {
            return (LogSwitch)Log.m_Hashtable[name];
        }
    
    }
}