File: system\consolekeyinfo.cs
Project: ndp\clr\src\bcl\mscorlib.csproj (mscorlib)
using System.Diagnostics.Contracts;
// ==++==
// 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==
/*=============================================================================
**
** Class: ConsoleKeyInfo
**
**
** Purpose: This value type represents a single key press, with modifier keys
**          like Alt, Control, and Shift.
**
**
=============================================================================*/
 
namespace System {
    [Serializable]
    public struct ConsoleKeyInfo {
        private char _keyChar;
        private ConsoleKey _key;
        private ConsoleModifiers _mods;    
 
        public ConsoleKeyInfo(char keyChar, ConsoleKey key, bool shift, bool alt, bool control) {
            // Limit ConsoleKey values to 0 to 255, but don't check whether the
            // key is a valid value in our ConsoleKey enum.  There are a few 
            // values in that enum that we didn't define, and reserved keys 
            // that might start showing up on keyboards in a few years.
            if (((int)key) < 0 || ((int)key) > 255)
                throw new ArgumentOutOfRangeException("key", Environment.GetResourceString("ArgumentOutOfRange_ConsoleKey"));
            Contract.EndContractBlock();
 
            _keyChar = keyChar;
            _key = key;
            _mods = 0;
            if (shift)
                _mods |= ConsoleModifiers.Shift;
            if (alt)
                _mods |= ConsoleModifiers.Alt;
            if (control)
                _mods |= ConsoleModifiers.Control;
        }
 
        public char KeyChar {
            get { return _keyChar; }
        }
 
        public ConsoleKey Key {
            get { return _key; }
        }
 
        public ConsoleModifiers Modifiers {
            get { return _mods; }
        }
 
        public override bool Equals(Object value)
        {
            if (value is ConsoleKeyInfo)
                return Equals((ConsoleKeyInfo)value);
            else
                return false;
        }
 
        public bool Equals(ConsoleKeyInfo obj)
        {
            return obj._keyChar == _keyChar && obj._key == _key && obj._mods == _mods;
        }
    
        public static bool operator ==(ConsoleKeyInfo a, ConsoleKeyInfo b)
        {
            return a.Equals(b);
        }
        
        public static bool operator !=(ConsoleKeyInfo a, ConsoleKeyInfo b)
        {
            return !(a == b);
        }
        
        public override int GetHashCode()
        {
            return (int)_keyChar | (int) _mods;
        }
    }
}