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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
namespace System.Runtime.InteropServices {
using System;
// Use this in P/Direct function prototypes to specify
// which character set to use when marshalling Strings.
// Using Ansi will marshal the strings as 1 byte char*'s.
// Using Unicode will marshal the strings as 2 byte wchar*'s.
// Generally you probably want to use Auto, which does the
// right thing 99% of the time.
[Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public enum CharSet
{
None = 1, // User didn't specify how to marshal strings.
Ansi = 2, // Strings should be marshalled as ANSI 1 byte chars.
Unicode = 3, // Strings should be marshalled as Unicode 2 byte chars.
Auto = 4, // Marshal Strings in the right way for the target system.
}
}
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