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// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Interface: ICollection
**
** <OWNER>kimhamil</OWNER>
**
**
** Purpose: Base interface for all collections.
**
**
===========================================================*/
namespace System.Collections {
using System;
using System.Diagnostics.Contracts;
// Base interface for all collections, defining enumerators, size, and
// synchronization methods.
#if CONTRACTS_FULL
[ContractClass(typeof(ICollectionContract))]
#endif // CONTRACTS_FULL
[System.Runtime.InteropServices.ComVisible(true)]
public interface ICollection : IEnumerable
{
// Interfaces are not serialable
// CopyTo copies a collection into an Array, starting at a particular
// index into the array.
//
void CopyTo(Array array, int index);
// Number of items in the collections.
int Count
{ get; }
// SyncRoot will return an Object to use for synchronization
// (thread safety). You can use this object in your code to take a
// lock on the collection, even if this collection is a wrapper around
// another collection. The intent is to tunnel through to a real
// implementation of a collection, and use one of the internal objects
// found in that code.
//
// In the absense of a static Synchronized method on a collection,
// the expected usage for SyncRoot would look like this:
//
// ICollection col = ...
// lock (col.SyncRoot) {
// // Some operation on the collection, which is now thread safe.
// // This may include multiple operations.
// }
//
//
// The system-provided collections have a static method called
// Synchronized which will create a thread-safe wrapper around the
// collection. All access to the collection that you want to be
// thread-safe should go through that wrapper collection. However, if
// you need to do multiple calls on that collection (such as retrieving
// two items, or checking the count then doing something), you should
// NOT use our thread-safe wrapper since it only takes a lock for the
// duration of a single method call. Instead, use Monitor.Enter/Exit
// or your language's equivalent to the C# lock keyword as mentioned
// above.
//
// For collections with no publically available underlying store, the
// expected implementation is to simply return the this pointer. Note
// that the this pointer may not be sufficient for collections that
// wrap other collections; those should return the underlying
// collection's SyncRoot property.
Object SyncRoot
{ get; }
// Is this collection synchronized (i.e., thread-safe)? If you want a
// thread-safe collection, you can use SyncRoot as an object to
// synchronize your collection with. If you're using one of the
// collections in System.Collections, you could call the static
// Synchronized method to get a thread-safe wrapper around the
// underlying collection.
bool IsSynchronized
{ get; }
}
#if CONTRACTS_FULL
[ContractClassFor(typeof(ICollection))]
internal abstract class ICollectionContract : ICollection
{
void ICollection.CopyTo(Array array, int index)
{
}
int ICollection.Count {
get {
Contract.Ensures(Contract.Result<int>() >= 0);
return default(int);
}
}
Object ICollection.SyncRoot {
get {
Contract.Ensures(Contract.Result<Object>() != null);
return default(Object);
}
}
bool ICollection.IsSynchronized {
get { return default(bool); }
}
IEnumerator IEnumerable.GetEnumerator()
{
return default(IEnumerator);
}
}
#endif // CONTRACTS_FULL
}
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