File: system\security\cryptography\HashAlgorithmName.cs
Project: ndp\clr\src\bcl\mscorlib.csproj (mscorlib)
// ==++==
// 
//   Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// ==--==
 
namespace System.Security.Cryptography
{
    // Strongly typed string representing the name of a hash algorithm.
    // Open ended to allow extensibility while giving the discoverable feel of an enum for common values.
 
    /// <summary>
    /// Specifies the name of a cryptographic hash algorithm.
    /// </summary>
    /// Asymmetric Algorithms implemented using Microsoft's CNG (Cryptography Next Generation) API
    /// will interpret the underlying string value as a CNG algorithm identifier: 
    ///   * https://msdn.microsoft.com/en-us/library/windows/desktop/aa375534(v=vs.85).aspx
    ///
    /// As with CNG, the names are case-sensitive. 
    /// 
    /// Asymmetric Algorithms implemented using other technologies:
    ///    * Must recognize at least "MD5", "SHA1", "SHA256", "SHA384", and "SHA512".
    ///    * Should recognize additional CNG IDs for any other hash algorithms that they also support.
    /// </remarks>
    public struct HashAlgorithmName : IEquatable<HashAlgorithmName>
    {
        // Returning a new instance every time is free here since HashAlgorithmName is a struct with
        // a single string field. The optimized codegen should be equivalent to return "MD5".
 
        /// <summary>
        /// Gets a <see cref="HashAlgorithmName" /> representing "MD5"
        /// </summary>
        public static HashAlgorithmName MD5 { get { return new HashAlgorithmName("MD5"); } }
 
        /// <summary>
        /// Gets a <see cref="HashAlgorithmName" /> representing "SHA1"
        /// </summary>
        public static HashAlgorithmName SHA1 { get { return new HashAlgorithmName("SHA1"); } }
 
        /// <summary>
        /// Gets a <see cref="HashAlgorithmName" /> representing "SHA256"
        /// </summary>
        public static HashAlgorithmName SHA256 { get { return new HashAlgorithmName("SHA256"); } }
 
        /// <summary>
        /// Gets a <see cref="HashAlgorithmName" /> representing "SHA384"
        /// </summary>
        public static HashAlgorithmName SHA384 { get { return new HashAlgorithmName("SHA384"); } }
 
        /// <summary>
        /// Gets a <see cref="HashAlgorithmName" /> representing "SHA512"
        /// </summary>
        public static HashAlgorithmName SHA512 { get { return new HashAlgorithmName("SHA512"); } }
 
        private readonly string _name;
 
        /// <summary>
        /// Gets a <see cref="HashAlgorithmName" /> representing a custom name.
        /// </summary>
        /// <param name="name">The custom hash algorithm name.</param>
        public HashAlgorithmName(string name)
        {
            // Note: No validation because we have to deal with default(HashAlgorithmName) regardless.
            _name = name;
        }
 
        /// <summary>
        /// Gets the underlying string representation of the algorithm name. 
        /// </summary>
        /// <remarks>
        /// May be null or empty to indicate that no hash algorithm is applicable.
        /// </remarks>
        public string Name
        {
            get { return _name; }
        }
 
        public override string ToString()
        {
            return _name ?? String.Empty;
        }
 
        public override bool Equals(object obj)
        {
            return obj is HashAlgorithmName && Equals((HashAlgorithmName)obj);
        }
 
        public bool Equals(HashAlgorithmName other)
        {
            // NOTE: intentionally ordinal and case sensitive, matches CNG.
            return _name == other._name;
        }
 
        public override int GetHashCode()
        {
            return _name == null ? 0 : _name.GetHashCode();
        }
 
        public static bool operator ==(HashAlgorithmName left, HashAlgorithmName right)
        {
            return left.Equals(right);
        }
 
        public static bool operator !=(HashAlgorithmName left, HashAlgorithmName right)
        {
            return !(left == right);
        }
    }
}