19 references to ToUInt32
mscorlib (4)
system\enum.cs (1)
996return Convert.ToUInt32(GetValue(), CultureInfo.CurrentCulture);
system\runtime\serialization\formatter.cs (1)
166WriteUInt32(Convert.ToUInt32(data, CultureInfo.InvariantCulture), memberName);
system\runtime\serialization\formatterconverter.cs (1)
108return System.Convert.ToUInt32(value, CultureInfo.InvariantCulture);
system\runtime\serialization\formatters\binary\binaryformatterwriter.cs (1)
753WriteUInt32(Convert.ToUInt32(value, CultureInfo.InvariantCulture));
System (1)
security\system\security\cryptography\x509\x509certificate2collection.cs (1)
1006uint dwCheckUsage = Convert.ToUInt32(pvCallbackData, null);
System.Data (9)
fx\src\data\System\Data\Filter\BinaryNode.cs (8)
313checked {value = Convert.ToUInt32(vLeft, FormatProvider) + Convert.ToUInt32(vRight, FormatProvider);} 423checked {value = Convert.ToUInt32(vLeft, FormatProvider) - Convert.ToUInt32(vRight, FormatProvider);} 511checked {value = Convert.ToUInt32(vLeft, FormatProvider) * Convert.ToUInt32(vRight, FormatProvider);} 577checked {value = Convert.ToUInt32(vLeft, FormatProvider) / Convert.ToUInt32(vRight, FormatProvider);}
fx\src\data\System\Data\OleDb\ColumnBinding.cs (1)
473Value_UI4(Convert.ToUInt32((Int64)value, CultureInfo.InvariantCulture));
System.Management (2)
property.cs (2)
448 ((Int32[])(wmiValue))[i] = (Int32)(Convert.ToUInt32(valArray.GetValue(i),(IFormatProvider)culInfo.GetFormat(typeof(System.UInt32)))); 559 wmiValue = (Int32)Convert.ToUInt32(val,(IFormatProvider)culInfo.GetFormat(typeof(System.UInt32)));
System.Transactions (2)
System\Transactions\Oletx\DTCTransactionManager.cs (1)
167returnTimeout = ( Convert.ToUInt32( timeout.TotalMilliseconds, CultureInfo.CurrentCulture ) );
System\Transactions\Oletx\OletxResourceManager.cs (1)
499Convert.ToUInt32( oletxRecoveryInformation.proxyRecoveryInformation.Length, CultureInfo.InvariantCulture ),
System.Windows.Forms (1)
winforms\Managed\System\WinForms\NativeMethods.cs (1)
4363v.data1 = (IntPtr)Convert.ToUInt32(var, CultureInfo.InvariantCulture);