5 writes to _y
WindowsBase (5)
Base\System\Windows\Generated\Point.cs (1)
218_y = value;
Base\System\Windows\Media\Matrix.cs (2)
354MultiplyPoint(ref newPoint._x, ref newPoint._y); 368MultiplyPoint(ref points[i]._x, ref points[i]._y);
Base\System\Windows\Point.cs (2)
35_y = y; 50_y += offsetY;
21 references to _y
WindowsBase (21)
Base\System\Windows\Generated\Point.cs (2)
213return _y; 326_y);
Base\System\Windows\Point.cs (10)
63return new Point(point._x + vector._x, point._y + vector._y); 76return new Point(point._x + vector._x, point._y + vector._y); 89return new Point(point._x - vector._x, point._y - vector._y); 102return new Point(point._x - vector._x, point._y - vector._y); 115return new Vector(point1._x - point2._x, point1._y - point2._y); 128return new Vector(point1._x - point2._x, point1._y - point2._y); 157return new Size(Math.Abs(point._x), Math.Abs(point._y)); 169return new Vector(point._x, point._y);
Base\System\Windows\Rect.cs (7)
47_y = location._y; 80_y = Math.Min(point1._y, point2._y); 84_height = Math.Max(Math.Max(point1._y, point2._y) - _y, 0); 168_y = value._y; 421return Contains(point._x, point._y);
Base\System\Windows\Vector.cs (2)
166return new Point(point._x + vector._x, point._y + vector._y); 174return new Point(point._x + vector._x, point._y + vector._y);