18 writes to _y
WindowsBase (18)
Base\System\Windows\Rect.cs (14)
47_y = location._y; 68_y = y; 80_y = Math.Min(point1._y, point2._y); 108_x = _y = 0; 168_y = value._y; 243_y = value; 507_y = top; 561_y = top; 603_y += offsetVector._y; 618_y += offsetY; 663_y -= height; 743_y *= scaleY; 761_y += _height; 796rect._y = Double.PositiveInfinity;
Shared\MS\Internal\MatrixUtil.cs (4)
73rect._y *= matrix._m22; 89rect._y += rect._height; 101rect._y += matrix._offsetY; 114rect._y = Math.Min(Math.Min(point0.Y, point1.Y), Math.Min(point2.Y, point3.Y));
13 references to _y
WindowsBase (13)
Base\System\Windows\Generated\Rect.cs (1)
330_y,
Base\System\Windows\Rect.cs (11)
84_height = Math.Max(Math.Max(point1._y, point2._y) - _y, 0); 158return new Point(_x, _y); 234return _y; 321return _y; 355return _y + _height; 457_y <= rect._y && 459_y+_height >= rect._y+rect._height ); 787(y >= _y) && (y - _height <= _y));
Shared\MS\Internal\MatrixUtil.cs (1)
117rect._height = Math.Max(Math.Max(point0.Y, point1.Y), Math.Max(point2.Y, point3.Y)) - rect._y;