1 write to _buffer
WindowsBase (1)
Base\MS\Internal\IO\Packaging\DeflateEmulationStream.cs (1)
96_buffer = new byte[0x1000]; // 4k
2 references to _buffer
WindowsBase (2)
Base\MS\Internal\IO\Packaging\DeflateEmulationStream.cs (2)
95if (_buffer == null) 98return _buffer;