Shared\MS\Utility\FrugalMap.cs (37)
132return FrugalMapStoreState.Success;
190if (FrugalMapStoreState.Success == newMap.InsertEntry(_loneEntry.Key, _loneEntry.Value))
244return FrugalMapStoreState.Success;
252return FrugalMapStoreState.Success;
257return FrugalMapStoreState.Success;
265return FrugalMapStoreState.Success;
270return FrugalMapStoreState.Success;
275return FrugalMapStoreState.Success;
315return FrugalMapStoreState.Success;
503if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry0.Key, _entry0.Value))
508if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry1.Key, _entry1.Value))
513if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry2.Key, _entry2.Value))
563return FrugalMapStoreState.Success;
570return FrugalMapStoreState.Success;
577return FrugalMapStoreState.Success;
584return FrugalMapStoreState.Success;
591return FrugalMapStoreState.Success;
596return FrugalMapStoreState.Success;
652return FrugalMapStoreState.Success;
1067if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry0.Key, _entry0.Value))
1072if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry1.Key, _entry1.Value))
1077if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry2.Key, _entry2.Value))
1082if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry3.Key, _entry3.Value))
1087if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry4.Key, _entry4.Value))
1092if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry5.Key, _entry5.Value))
1139return FrugalMapStoreState.Success;
1180return FrugalMapStoreState.Success;
1262if (FrugalMapStoreState.Success == newMap.InsertEntry(_entries[index].Key, _entries[index].Value))
1356return FrugalMapStoreState.Success;
1399return FrugalMapStoreState.Success;
1498if (FrugalMapStoreState.Success == newMap.InsertEntry(_entries[index].Key, _entries[index].Value))
1584return FrugalMapStoreState.Success;
1715if (FrugalMapStoreState.Success == myState)
1845return FrugalMapStoreState.Success;
1886return FrugalMapStoreState.Success;
1979if (FrugalMapStoreState.Success == newMap.InsertEntry(_entries[index].Key, _entries[index].Value))
2080if (FrugalMapStoreState.Success == myState)