37 references to Success
WindowsBase (37)
Shared\MS\Utility\FrugalMap.cs (37)
132return FrugalMapStoreState.Success; 190if (FrugalMapStoreState.Success == newMap.InsertEntry(_loneEntry.Key, _loneEntry.Value)) 244return FrugalMapStoreState.Success; 252return FrugalMapStoreState.Success; 257return FrugalMapStoreState.Success; 265return FrugalMapStoreState.Success; 270return FrugalMapStoreState.Success; 275return FrugalMapStoreState.Success; 315return FrugalMapStoreState.Success; 503if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry0.Key, _entry0.Value)) 508if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry1.Key, _entry1.Value)) 513if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry2.Key, _entry2.Value)) 563return FrugalMapStoreState.Success; 570return FrugalMapStoreState.Success; 577return FrugalMapStoreState.Success; 584return FrugalMapStoreState.Success; 591return FrugalMapStoreState.Success; 596return FrugalMapStoreState.Success; 652return FrugalMapStoreState.Success; 1067if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry0.Key, _entry0.Value)) 1072if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry1.Key, _entry1.Value)) 1077if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry2.Key, _entry2.Value)) 1082if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry3.Key, _entry3.Value)) 1087if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry4.Key, _entry4.Value)) 1092if (FrugalMapStoreState.Success != newMap.InsertEntry(_entry5.Key, _entry5.Value)) 1139return FrugalMapStoreState.Success; 1180return FrugalMapStoreState.Success; 1262if (FrugalMapStoreState.Success == newMap.InsertEntry(_entries[index].Key, _entries[index].Value)) 1356return FrugalMapStoreState.Success; 1399return FrugalMapStoreState.Success; 1498if (FrugalMapStoreState.Success == newMap.InsertEntry(_entries[index].Key, _entries[index].Value)) 1584return FrugalMapStoreState.Success; 1715if (FrugalMapStoreState.Success == myState) 1845return FrugalMapStoreState.Success; 1886return FrugalMapStoreState.Success; 1979if (FrugalMapStoreState.Success == newMap.InsertEntry(_entries[index].Key, _entries[index].Value)) 2080if (FrugalMapStoreState.Success == myState)