5 writes to _y
WindowsBase (5)
Base\System\Windows\Generated\Vector.cs (1)
218_y = value;
Base\System\Windows\Media\Matrix.cs (2)
383MultiplyVector(ref newVector._x, ref newVector._y); 397MultiplyVector(ref vectors[i]._x, ref vectors[i]._y);
Base\System\Windows\Vector.cs (2)
36_y = y; 122_y = -_y;
42 references to _y
WindowsBase (42)
Base\System\Windows\Generated\Vector.cs (2)
213return _y; 326_y);
Base\System\Windows\Point.cs (4)
63return new Point(point._x + vector._x, point._y + vector._y); 76return new Point(point._x + vector._x, point._y + vector._y); 89return new Point(point._x - vector._x, point._y - vector._y); 102return new Point(point._x - vector._x, point._y - vector._y);
Base\System\Windows\Rect.cs (1)
603_y += offsetVector._y;
Base\System\Windows\Vector.cs (35)
50return Math.Sqrt(_x*_x + _y*_y); 61return _x*_x + _y*_y; 72this /= Math.Max(Math.Abs(_x),Math.Abs(_y)); 86return vector1._x * vector2._y - vector1._y * vector2._x; 99double sin = vector1._x * vector2._y - vector2._x * vector1._y; 100double cos = vector1._x * vector2._x + vector1._y * vector2._y; 113return new Vector(-vector._x,-vector._y); 122_y = -_y; 131vector1._y + vector2._y); 140vector1._y + vector2._y); 149vector1._y - vector2._y); 158vector1._y - vector2._y); 166return new Point(point._x + vector._x, point._y + vector._y); 174return new Point(point._x + vector._x, point._y + vector._y); 183vector._y * scalar); 192vector._y * scalar); 201vector._y * scalar); 210vector._y * scalar); 250return vector1._x * vector2._x + vector1._y * vector2._y; 263return vector1._x * vector2._x + vector1._y * vector2._y; 276return vector1._x * vector2._y - vector1._y * vector2._x; 289return new Size(Math.Abs(vector._x), Math.Abs(vector._y)); 301return new Point(vector._x, vector._y);