5 writes to _x
WindowsBase (5)
Base\System\Windows\Generated\Point.cs (1)
201_x = value;
Base\System\Windows\Media\Matrix.cs (2)
354MultiplyPoint(ref newPoint._x, ref newPoint._y); 368MultiplyPoint(ref points[i]._x, ref points[i]._y);
Base\System\Windows\Point.cs (2)
34_x = x; 49_x += offsetX;
21 references to _x
WindowsBase (21)
Base\System\Windows\Generated\Point.cs (2)
196return _x; 325_x,
Base\System\Windows\Point.cs (10)
63return new Point(point._x + vector._x, point._y + vector._y); 76return new Point(point._x + vector._x, point._y + vector._y); 89return new Point(point._x - vector._x, point._y - vector._y); 102return new Point(point._x - vector._x, point._y - vector._y); 115return new Vector(point1._x - point2._x, point1._y - point2._y); 128return new Vector(point1._x - point2._x, point1._y - point2._y); 157return new Size(Math.Abs(point._x), Math.Abs(point._y)); 169return new Vector(point._x, point._y);
Base\System\Windows\Rect.cs (7)
46_x = location._x; 79_x = Math.Min(point1._x, point2._x); 83_width = Math.Max(Math.Max(point1._x, point2._x) - _x, 0); 167_x = value._x; 421return Contains(point._x, point._y);
Base\System\Windows\Vector.cs (2)
166return new Point(point._x + vector._x, point._y + vector._y); 174return new Point(point._x + vector._x, point._y + vector._y);