5 writes to _x
WindowsBase (5)
Base\System\Windows\Generated\Vector.cs (1)
201_x = value;
Base\System\Windows\Media\Matrix.cs (2)
383MultiplyVector(ref newVector._x, ref newVector._y); 397MultiplyVector(ref vectors[i]._x, ref vectors[i]._y);
Base\System\Windows\Vector.cs (2)
35_x = x; 121_x = -_x;
42 references to _x
WindowsBase (42)
Base\System\Windows\Generated\Vector.cs (2)
196return _x; 325_x,
Base\System\Windows\Point.cs (4)
63return new Point(point._x + vector._x, point._y + vector._y); 76return new Point(point._x + vector._x, point._y + vector._y); 89return new Point(point._x - vector._x, point._y - vector._y); 102return new Point(point._x - vector._x, point._y - vector._y);
Base\System\Windows\Rect.cs (1)
602_x += offsetVector._x;
Base\System\Windows\Vector.cs (35)
50return Math.Sqrt(_x*_x + _y*_y); 61return _x*_x + _y*_y; 72this /= Math.Max(Math.Abs(_x),Math.Abs(_y)); 86return vector1._x * vector2._y - vector1._y * vector2._x; 99double sin = vector1._x * vector2._y - vector2._x * vector1._y; 100double cos = vector1._x * vector2._x + vector1._y * vector2._y; 113return new Vector(-vector._x,-vector._y); 121_x = -_x; 130return new Vector(vector1._x + vector2._x, 139return new Vector(vector1._x + vector2._x, 148return new Vector(vector1._x - vector2._x, 157return new Vector(vector1._x - vector2._x, 166return new Point(point._x + vector._x, point._y + vector._y); 174return new Point(point._x + vector._x, point._y + vector._y); 182return new Vector(vector._x * scalar, 191return new Vector(vector._x * scalar, 200return new Vector(vector._x * scalar, 209return new Vector(vector._x * scalar, 250return vector1._x * vector2._x + vector1._y * vector2._y; 263return vector1._x * vector2._x + vector1._y * vector2._y; 276return vector1._x * vector2._y - vector1._y * vector2._x; 289return new Size(Math.Abs(vector._x), Math.Abs(vector._y)); 301return new Point(vector._x, vector._y);