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using System;
using System.ComponentModel;
using System.Windows.Markup;
namespace System.Windows.Input
{
/// <summary>
/// The ModifierKeys enumeration describes a set of common keys
/// used to modify other input operations.
/// </summary>
[TypeConverter(typeof(ModifierKeysConverter))]
[ValueSerializer(typeof(ModifierKeysValueSerializer))]
[Flags]
public enum ModifierKeys
{
/// <summary>
/// No modifiers are pressed.
/// </summary>
None = 0,
/// <summary>
/// An alt key.
/// </summary>
Alt = 1,
/// <summary>
/// A control key.
/// </summary>
Control = 2,
/// <summary>
/// A shift key.
/// </summary>
Shift = 4,
/// <summary>
/// A windows key.
/// </summary>
Windows = 8
}
}
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