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//---------------------------------------------------------------------------
//
// <copyright file="SynchronizedInputPattern" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
//
// Description: Client-side wrapper for SynchronizedInput Pattern
//
// History:
// 11/07/2008 : Added by Microsoft.
//
//---------------------------------------------------------------------------
using System;
//using System.Collections;
using System.Windows.Automation.Provider;
using MS.Internal.Automation;
namespace System.Windows.Automation
{
/// <summary>
/// Represents objects that support synchronized input events
/// </summary>
#if (INTERNAL_COMPILE)
internal class SynchronizedInputPattern: BasePattern
#else
public class SynchronizedInputPattern: BasePattern
#endif
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
private SynchronizedInputPattern(AutomationElement el, SafePatternHandle hPattern)
: base(el, hPattern)
{
_hPattern = hPattern;
}
#endregion Constructors
//------------------------------------------------------
//
// Public Constants / Readonly Fields
//
//------------------------------------------------------
#region Public Constants and Readonly Fields
/// <summary>SynchronizedInputPattern pattern</summary>
public static readonly AutomationPattern Pattern = SynchronizedInputPatternIdentifiers.Pattern;
/// <summary>
/// Event ID: InputReachedTarget - indicates input received by the current listening element.
/// sourceElement refers to the current listening element.
/// </summary>
public static readonly AutomationEvent InputReachedTargetEvent = SynchronizedInputPatternIdentifiers.InputReachedTargetEvent;
/// <summary>
/// <summary>
/// Event ID: InputReachedOtherElement - indicates an input is handled by different element than the one currently listening on.
/// sourceElement refers to the current listening element.
/// </summary>
public static readonly AutomationEvent InputReachedOtherElementEvent = SynchronizedInputPatternIdentifiers.InputReachedOtherElementEvent;
/// <summary>
/// Event ID: InputDiscarded - indicates that input is discarded by the framework.
/// sourceElement refers to the current listening element.
/// </summary>
public static readonly AutomationEvent InputDiscardedEvent = SynchronizedInputPatternIdentifiers.InputDiscardedEvent;
#endregion Public Constants and Readonly Fields
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// The client calls this method to indicate the current element should start listening
/// for input event of the given type.
/// </summary>
public void StartListening(SynchronizedInputType inputType)
{
UiaCoreApi.SynchronizedInputPattern_StartListening(_hPattern,inputType);
}
/// <summary>
/// If the element is currently listening, it will revert back to normal operation
/// </summary>
///
public void Cancel()
{
UiaCoreApi.SynchronizedInputPattern_Cancel(_hPattern);
}
#endregion Public Methods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal static object Wrap(AutomationElement el, SafePatternHandle hPattern, bool cached)
{
return new SynchronizedInputPattern(el, hPattern);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
private SafePatternHandle _hPattern;
#endregion Private Fields
}
}
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