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//---------------------------------------------------------------------------
//
// <copyright file="AndCondition.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
//
// Description:
//
// History:
// 10/14/2003 : BrendanM - Created
//
//---------------------------------------------------------------------------
// PRESHARP: In order to avoid generating warnings about unkown message numbers and unknown pragmas.
#pragma warning disable 1634, 1691
using System;
using MS.Internal.Automation;
using System.Windows.Automation;
using System.Runtime.InteropServices;
namespace System.Windows.Automation
{
/// <summary>
/// Condition that checks whether a pattern is currently present for a LogicalElement
/// </summary>
#if (INTERNAL_COMPILE)
internal class AndCondition : Condition
#else
public class AndCondition : Condition
#endif
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Constructor to create a condition that is true if all of the sub-conditions are true
/// </summary>
/// <param name="conditions">One or more sub-condition</param>
public AndCondition( params Condition [ ] conditions )
{
Misc.ValidateArgumentNonNull( conditions, "conditions" );
Misc.ValidateArgument( conditions.Length >= 2, SRID.MustBeAtLeastTwoConditions );
foreach( Condition condition in conditions )
{
Misc.ValidateArgumentNonNull( condition, "conditions" );
}
// clone array to prevent accidental tampering
_conditions = (Condition [ ]) conditions.Clone();
_conditionArrayHandle = SafeConditionMemoryHandle.AllocateConditionArrayHandle(_conditions);
// DangerousGetHandle() reminds us that the IntPtr we get back could be collected/released/recycled. We're safe here,
// because the Conditions are structured in a tree, with the root one (which gets passed to the Uia API) keeping all
// others - and their associated data - alive. (Recycling isn't an issue as these are immutable classes.)
SetMarshalData(new UiaCoreApi.UiaAndOrCondition(UiaCoreApi.ConditionType.And, _conditionArrayHandle.DangerousGetHandle(), _conditions.Length));
}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Returns an array of the sub conditions for this condition.
/// </summary>
/// <remarks>
/// The returned array is a copy; modifying it will not affect the
/// state of the condition.
/// </remarks>
public Condition [ ] GetConditions()
{
return (Condition []) _conditions.Clone();
}
#endregion Public Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
Condition [ ] _conditions;
SafeConditionMemoryHandle _conditionArrayHandle;
#endregion Private Fields
}
}
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