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//---------------------------------------------------------------------------
//
// <copyright file="Input.cs" company="Microsoft">
// Copyright (C) Microsoft Corporation. All rights reserved.
// </copyright>
//
//
// Description: Provides mouse and keyboard input functionality
//
// History:
// 05/29/2003 : BrendanM ported to WCP
//
//---------------------------------------------------------------------------
using System.Windows.Input;
using System.ComponentModel;
using System.Runtime.InteropServices;
using MS.Win32;
using System;
namespace MS.Internal.Automation
{
//
// Provides internal methods for sending keyboard input
//
internal sealed class Input
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
// Static class - Private to prevent creation
Input()
{
}
#endregion Constructors
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
//
// Inject keyboard input into the system
//
internal static void SendKeyboardInput( Key key, bool press )
{
UnsafeNativeMethods.INPUT ki = new UnsafeNativeMethods.INPUT();
ki.type = UnsafeNativeMethods.INPUT_KEYBOARD;
ki.union.keyboardInput.wVk = (short) KeyInterop.VirtualKeyFromKey( key );
ki.union.keyboardInput.wScan = (short) UnsafeNativeMethods.MapVirtualKey( ki.union.keyboardInput.wVk, 0 );
int dwFlags = 0;
if( ki.union.keyboardInput.wScan > 0 )
dwFlags |= UnsafeNativeMethods.KEYEVENTF_SCANCODE;
if( !press )
dwFlags |= UnsafeNativeMethods.KEYEVENTF_KEYUP;
ki.union.keyboardInput.dwFlags = dwFlags;
if( IsExtendedKey( key ) )
{
ki.union.keyboardInput.dwFlags |= UnsafeNativeMethods.KEYEVENTF_EXTENDEDKEY;
}
ki.union.keyboardInput.time = 0;
ki.union.keyboardInput.dwExtraInfo = new IntPtr( 0 );
Misc.SendInput(1, ref ki, Marshal.SizeOf(ki));
}
// Used internally by the HWND SetFocus code - it sends a hotkey to
// itself - because it uses a VK that's not on the keyboard, it needs
// to send the VK directly, not the scan code, which regular
// SendKeyboardInput does.
internal static void SendKeyboardInputVK( byte vk, bool press )
{
UnsafeNativeMethods.INPUT ki = new UnsafeNativeMethods.INPUT();
ki.type = UnsafeNativeMethods.INPUT_KEYBOARD;
ki.union.keyboardInput.wVk = vk;
ki.union.keyboardInput.wScan = 0;
ki.union.keyboardInput.dwFlags = press ? 0 : UnsafeNativeMethods.KEYEVENTF_KEYUP;
ki.union.keyboardInput.time = 0;
ki.union.keyboardInput.dwExtraInfo = new IntPtr( 0 );
Misc.SendInput(1, ref ki, Marshal.SizeOf(ki));
}
#endregion Internal Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
private static bool IsExtendedKey( Key key )
{
// From the SDK:
// The extended-key flag indicates whether the keystroke message originated from one of
// the additional keys on the enhanced keyboard. The extended keys consist of the ALT and
// CTRL keys on the right-hand side of the keyboard; the INS, DEL, HOME, END, PAGE UP,
// PAGE DOWN, and arrow keys in the clusters to the left of the numeric keypad; the NUM LOCK
// key; the BREAK (CTRL+PAUSE) key; the PRINT SCRN key; and the divide (/) and ENTER keys in
// the numeric keypad. The extended-key flag is set if the key is an extended key.
//
// - docs appear to be incorrect. Use of Spy++ indicates that break is not an extended key.
// Also, menu key and windows keys also appear to be extended.
return key == Key.RightAlt
|| key == Key.RightCtrl
|| key == Key.NumLock
|| key == Key.Insert
|| key == Key.Delete
|| key == Key.Home
|| key == Key.End
|| key == Key.Prior
|| key == Key.Next
|| key == Key.Up
|| key == Key.Down
|| key == Key.Left
|| key == Key.Right
|| key == Key.Apps
|| key == Key.RWin
|| key == Key.LWin;
// Note that there are no distinct values for the following keys:
// numpad divide
// numpad enter
}
#endregion Private Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
// Stateless object, has no private fields
#endregion Private Fields
}
}
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