File: sys\System\IO\compression\CompressionLevel.cs
Project: ndp\fx\src\System.csproj (System)
///------------------------------------------------------------------------------
/// <copyright file="CompressionLevel.cs" company="Microsoft">
///     Copyright (c) Microsoft Corporation.  All rights reserved.
/// </copyright>                               
///
/// <owner>gpaperin</owner>
///------------------------------------------------------------------------------
 
 
namespace System.IO.Compression {
 
    /// <summary>
    /// Defines a tradeoff between fast vs. strong compression. The specific meaning depends of the Deflater implementation.
    /// </summary>
    
    // This is an abstract concept and NOT the ZLib compression level.
    // There may or may not be any correspondance with the a possible implementation-specific level-parameter of the deflater.
    public enum CompressionLevel {
 
        Optimal = 0,
        Fastest = 1,
        NoCompression = 2
 
    }  // internal enum CompressionLevel
 
}  // namespace System.IO.Compression
 
// CompressionLevel.cs