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//------------------------------------------------------------------------------
// <copyright file="RootDesignerSerializerAttribute.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.ComponentModel.Design.Serialization {
using System.Security.Permissions;
/// <devdoc>
/// This attribute can be placed on a class to indicate what serialization
/// object should be used to serialize the class at design time if it is
/// being used as a root object.
/// </devdoc>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)]
[Obsolete("This attribute has been deprecated. Use DesignerSerializerAttribute instead. For example, to specify a root designer for CodeDom, use DesignerSerializerAttribute(...,typeof(TypeCodeDomSerializer)). http://go.microsoft.com/fwlink/?linkid=14202")]
public sealed class RootDesignerSerializerAttribute : Attribute {
private bool reloadable;
private string serializerTypeName;
private string serializerBaseTypeName;
private string typeId;
/// <devdoc>
/// Creates a new designer serialization attribute.
/// </devdoc>
public RootDesignerSerializerAttribute(Type serializerType, Type baseSerializerType, bool reloadable) {
this.serializerTypeName = serializerType.AssemblyQualifiedName;
this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
this.reloadable = reloadable;
}
/// <devdoc>
/// Creates a new designer serialization attribute.
/// </devdoc>
public RootDesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType, bool reloadable) {
this.serializerTypeName = serializerTypeName;
this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
this.reloadable = reloadable;
}
/// <devdoc>
/// Creates a new designer serialization attribute.
/// </devdoc>
public RootDesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName, bool reloadable) {
this.serializerTypeName = serializerTypeName;
this.serializerBaseTypeName = baseSerializerTypeName;
this.reloadable = reloadable;
}
/// <devdoc>
/// Indicates that this root serializer supports reloading. If false, the design document
/// will not automatically perform a reload on behalf of the user. It will be the user's
/// responsibility to reload the document themselves.
/// </devdoc>
public bool Reloadable {
get {
return reloadable;
}
}
/// <devdoc>
/// Retrieves the fully qualified type name of the serializer.
/// </devdoc>
public string SerializerTypeName {
get {
return serializerTypeName;
}
}
/// <devdoc>
/// Retrieves the fully qualified type name of the serializer base type.
/// </devdoc>
public string SerializerBaseTypeName {
get {
return serializerBaseTypeName;
}
}
/// <internalonly/>
/// <devdoc>
/// <para>
/// This defines a unique ID for this attribute type. It is used
/// by filtering algorithms to identify two attributes that are
/// the same type. For most attributes, this just returns the
/// Type instance for the attribute. EditorAttribute overrides
/// this to include the type of the editor base type.
/// </para>
/// </devdoc>
public override object TypeId {
get {
if (typeId == null) {
string baseType = serializerBaseTypeName;
int comma = baseType.IndexOf(',');
if (comma != -1) {
baseType = baseType.Substring(0, comma);
}
typeId = GetType().FullName + baseType;
}
return typeId;
}
}
}
}
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