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//------------------------------------------------------------------------------
// <copyright file="IDesignerLoaderHost.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace System.ComponentModel.Design.Serialization {
using System;
using System.Collections;
using System.ComponentModel.Design;
/// <devdoc>
/// IDesignerLoaderHost. This is an extension of IDesignerHost that is passed
/// to the designer loader in the BeginLoad method. It is isolated from
/// IDesignerHost to emphasize that all loading and reloading of the design
/// document actually should be initiated by the designer loader, and not by
/// the designer host. However, the loader must inform the designer host that
/// it wishes to invoke a load or reload.
/// </devdoc>
public interface IDesignerLoaderHost : IDesignerHost {
/// <devdoc>
/// This is called by the designer loader to indicate that the load has
/// terminated. If there were errors, they should be passed in the errorCollection
/// as a collection of exceptions (if they are not exceptions the designer
/// loader host may just call ToString on them). If the load was successful then
/// errorCollection should either be null or contain an empty collection.
/// </devdoc>
void EndLoad(string baseClassName, bool successful, ICollection errorCollection);
/// <devdoc>
/// This is called by the designer loader when it wishes to reload the
/// design document. The reload will happen immediately so the caller
/// should ensure that it is in a state where BeginLoad may be called again.
/// </devdoc>
void Reload();
}
/// <devdoc>
/// IgnoreErrorsDuringReload - specifies whether errors should be ignored when Reload() is called.
/// We only allow to set to true if we CanReloadWithErrors. If we cannot
/// we simply ignore rather than throwing an exception. We probably should,
/// but we are avoiding localization.
/// CanReloadWithErrors - specifies whether it is possible to reload with errors. There are certain
/// scenarios where errors cannot be ignored.
/// </devdoc>
public interface IDesignerLoaderHost2 : IDesignerLoaderHost {
bool IgnoreErrorsDuringReload{ get; set;}
bool CanReloadWithErrors{ get; set;}
}
}
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