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//------------------------------------------------------------------------------
// <copyright file="DesignerAttribute.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
/*
*/
namespace System.ComponentModel {
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Diagnostics;
using System.Globalization;
using System.Security.Permissions;
/// <devdoc>
/// <para>Specifies the class to use to implement design-time services.</para>
/// </devdoc>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)]
public sealed class DesignerAttribute : Attribute {
private readonly string designerTypeName;
private readonly string designerBaseTypeName;
private string typeId;
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the name of the type that
/// provides design-time services.
/// </para>
/// </devdoc>
public DesignerAttribute(string designerTypeName) {
string temp = designerTypeName.ToUpper(CultureInfo.InvariantCulture);
Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + designerTypeName + " . Please remove the .dll extension");
this.designerTypeName = designerTypeName;
this.designerBaseTypeName = typeof(IDesigner).FullName;
}
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the type that provides
/// design-time services.
/// </para>
/// </devdoc>
public DesignerAttribute(Type designerType) {
this.designerTypeName = designerType.AssemblyQualifiedName;
this.designerBaseTypeName = typeof(IDesigner).FullName;
}
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the designer type and the
/// base class for the designer.
/// </para>
/// </devdoc>
public DesignerAttribute(string designerTypeName, string designerBaseTypeName) {
string temp = designerTypeName.ToUpper(CultureInfo.InvariantCulture);
Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + designerTypeName + " . Please remove the .dll extension");
this.designerTypeName = designerTypeName;
this.designerBaseTypeName = designerBaseTypeName;
}
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class, using the name of the designer
/// class and the base class for the designer.
/// </para>
/// </devdoc>
public DesignerAttribute(string designerTypeName, Type designerBaseType) {
string temp = designerTypeName.ToUpper(CultureInfo.InvariantCulture);
Debug.Assert(temp.IndexOf(".DLL") == -1, "Came across: " + designerTypeName + " . Please remove the .dll extension");
this.designerTypeName = designerTypeName;
this.designerBaseTypeName = designerBaseType.AssemblyQualifiedName;
}
/// <devdoc>
/// <para>
/// Initializes a new instance of the <see cref='System.ComponentModel.DesignerAttribute'/> class using the types of the designer and
/// designer base class.
/// </para>
/// </devdoc>
public DesignerAttribute(Type designerType, Type designerBaseType) {
this.designerTypeName = designerType.AssemblyQualifiedName;
this.designerBaseTypeName = designerBaseType.AssemblyQualifiedName;
}
/// <devdoc>
/// <para>
/// Gets
/// the name of the base type of this designer.
/// </para>
/// </devdoc>
public string DesignerBaseTypeName {
get {
return designerBaseTypeName;
}
}
/// <devdoc>
/// <para>
/// Gets the name of the designer type associated with this designer attribute.
/// </para>
/// </devdoc>
public string DesignerTypeName {
get {
return designerTypeName;
}
}
/// <internalonly/>
/// <devdoc>
/// <para>
/// This defines a unique ID for this attribute type. It is used
/// by filtering algorithms to identify two attributes that are
/// the same type. For most attributes, this just returns the
/// Type instance for the attribute. DesignerAttribute overrides
/// this to include the type of the designer base type.
/// </para>
/// </devdoc>
public override object TypeId {
get {
if (typeId == null) {
string baseType = designerBaseTypeName;
int comma = baseType.IndexOf(',');
if (comma != -1) {
baseType = baseType.Substring(0, comma);
}
typeId = GetType().FullName + baseType;
}
return typeId;
}
}
public override bool Equals(object obj) {
if (obj == this) {
return true;
}
DesignerAttribute other = obj as DesignerAttribute;
return (other != null) && other.designerBaseTypeName == designerBaseTypeName && other.designerTypeName == designerTypeName;
}
public override int GetHashCode() {
return designerTypeName.GetHashCode() ^ designerBaseTypeName.GetHashCode();
}
}
}
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