1 write to m_IsFastPathAllowed
System (1)
net\System\Net\WebSockets\WebSocketConnectionStream.cs (1)
48m_IsFastPathAllowed = m_ConnectStream.Connection.NetworkStream.GetType() == s_NetworkStreamType;
1 reference to m_IsFastPathAllowed
System (1)
net\System\Net\WebSockets\WebSocketConnectionStream.cs (1)
301if (m_WebSocketConnection != null && m_IsFastPathAllowed)