1 write to m_PinnedSendBufferHandle
System (1)
net\System\Net\WebSockets\WebSocketBuffer.cs (1)
209m_PinnedSendBufferHandle = GCHandle.Alloc(m_PinnedSendBuffer.Array, GCHandleType.Pinned);
2 references to m_PinnedSendBufferHandle
System (2)
net\System\Net\WebSockets\WebSocketBuffer.cs (2)
310if (m_PinnedSendBufferHandle.IsAllocated) 312m_PinnedSendBufferHandle.Free();