1 write to m_Count
System (1)
net\System\Net\Sockets\Socket.cs (1)
8534m_Count = count;
8 references to m_Count
System (8)
net\System\Net\Sockets\Socket.cs (8)
8553get { return m_Count; } 9285if(spe.m_Buffer != null && spe.m_Count > 0) { 9631if(spe != null && spe.m_Buffer != null && spe.m_Count > 0) { 9653if(spe.m_Buffer != null && spe.m_Count > 0) { 9656m_SendPacketsDescriptor[descriptorIndex].length = (uint)spe.m_Count; 9663m_SendPacketsDescriptor[descriptorIndex].length = (uint)spe.m_Count; 9697if(spe.m_Buffer != null && spe.m_Count > 0) { 9699Logging.Dump(Logging.Sockets, m_CurrentSocket, "FinishOperation(" + m_CompletedOperation + "Async)Buffer", spe.m_Buffer, spe.m_Offset, Math.Min(spe.m_Count, size));