1 write to m_AcceptBuffer
System (1)
net\System\Net\Sockets\Socket.cs (1)
9083m_AcceptBuffer = new byte[m_AcceptAddressBufferCount];
7 references to m_AcceptBuffer
System (7)
net\System\Net\Sockets\Socket.cs (7)
9082if(m_AcceptBuffer == null || m_AcceptBuffer.Length < m_AcceptAddressBufferCount) { 9404if(!(m_PinState == PinState.SingleAcceptBuffer) || !(m_PinnedSingleBuffer == m_AcceptBuffer)) { 9549m_PtrNativeOverlapped = new SafeNativeOverlapped(m_Overlapped.UnsafePack(CompletionPortCallback, m_AcceptBuffer)); 9551m_PinnedAcceptBuffer = m_AcceptBuffer; 9552m_PtrAcceptBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(m_AcceptBuffer, 0); 9677Logging.Dump(Logging.Sockets, m_CurrentSocket, "FinishOperation(" + m_CompletedOperation + "Async)", m_AcceptBuffer, 0, size);