1 write to Buffer
System (1)
net\System\Net\_ScatterGatherBuffers.cs (1)
131Buffer = new byte[bufferSize];
3 references to Buffer
System (3)
net\System\Net\_ScatterGatherBuffers.cs (3)
45array[index] = new BufferOffsetSize(thisMemoryChunk.Buffer, 0, thisMemoryChunk.FreeOffset, false); 70int available = Empty ? 0 : currentChunk.Buffer.Length - currentChunk.FreeOffset; 91currentChunk.Buffer, // dest