1 write to m_weakTargetObj
System (1)
parent\parent\parent\InternalApis\NDP_Common\inc\PinnableBufferCache.cs (1)
515
m_weakTargetObj
= GCHandle.Alloc(targetObj, GCHandleType.Weak);
3 references to m_weakTargetObj
System (3)
parent\parent\parent\InternalApis\NDP_Common\inc\PinnableBufferCache.cs (3)
522
if (!
m_weakTargetObj
.IsAllocated)
527
object targetObj =
m_weakTargetObj
.Target;
531
m_weakTargetObj
.Free();