6 writes to m_PinState
System (6)
net\System\Net\Sockets\Socket.cs (6)
9480m_PinState = PinState.None; 9527m_PinState = PinState.SingleBuffer; 9542m_PinState = PinState.NoBuffer; 9554m_PinState = PinState.SingleAcceptBuffer; 9606m_PinState = PinState.MultipleBuffer; 9671m_PinState = PinState.SendPackets;
8 references to m_PinState
System (8)
net\System\Net\Sockets\Socket.cs (8)
9363if (m_PinState == PinState.None) { 9378if(m_PinState == PinState.SingleBuffer) { 9384if(m_PinState == PinState.SingleBuffer && m_PinnedSingleBuffer == m_Buffer) { 9404if(!(m_PinState == PinState.SingleAcceptBuffer) || !(m_PinnedSingleBuffer == m_AcceptBuffer)) { 9420if(m_PinState == PinState.MultipleBuffer) { 9425if(!(m_PinState == PinState.MultipleBuffer) || m_BufferListChanged) { 9444if(m_PinState != PinState.None) { 9675switch(m_PinState) {