1 write to m_Buffer
System (1)
net\System\Net\Sockets\Socket.cs (1)
8532m_Buffer = buffer;
8 references to m_Buffer
System (8)
net\System\Net\Sockets\Socket.cs (8)
8548get { return m_Buffer; } 9285if(spe.m_Buffer != null && spe.m_Count > 0) { 9631if(spe != null && spe.m_Buffer != null && spe.m_Count > 0) { 9632m_ObjectsToPin[index] = spe.m_Buffer; 9653if(spe.m_Buffer != null && spe.m_Count > 0) { 9655m_SendPacketsDescriptor[descriptorIndex].buffer = Marshal.UnsafeAddrOfPinnedArrayElement(spe.m_Buffer, spe.m_Offset); 9697if(spe.m_Buffer != null && spe.m_Count > 0) { 9699Logging.Dump(Logging.Sockets, m_CurrentSocket, "FinishOperation(" + m_CompletedOperation + "Async)Buffer", spe.m_Buffer, spe.m_Offset, Math.Min(spe.m_Count, size));