1 write to _inputBufferHandle
System (1)
sys\System\IO\compression\DeflaterZLib.cs (1)
146_inputBufferHandle = GCHandle.Alloc(inputBuffer, GCHandleType.Pinned);
8 references to _inputBufferHandle
System (8)
sys\System\IO\compression\DeflaterZLib.cs (8)
116if (_inputBufferHandle.IsAllocated) 139Contract.Assert(!_inputBufferHandle.IsAllocated); 149_zlibStream.NextIn = _inputBufferHandle.AddrOfPinnedObject() + startIndex; 161Contract.Assert(_inputBufferHandle.IsAllocated); 170if (0 == _zlibStream.AvailIn && _inputBufferHandle.IsAllocated) 196Contract.Assert(!_inputBufferHandle.IsAllocated); 213Contract.Assert(_inputBufferHandle.IsAllocated); 220_inputBufferHandle.Free();