1 write to m_WSARecvMsgWSABufferArray
System (1)
net\System\Net\Sockets\Socket.cs (1)
9214m_WSARecvMsgWSABufferArray = new WSABuffer[1];
5 references to m_WSARecvMsgWSABufferArray
System (5)
net\System\Net\Sockets\Socket.cs (5)
9213if(m_WSARecvMsgWSABufferArray == null) { 9216m_WSARecvMsgWSABufferArray[0].Pointer = m_PtrSingleBuffer; 9217m_WSARecvMsgWSABufferArray[0].Length = m_Count; 9218m_WSARecvMsgWSABufferArrayGCHandle = GCHandle.Alloc(m_WSARecvMsgWSABufferArray, GCHandleType.Pinned); 9219m_PtrWSARecvMsgWSABufferArray = Marshal.UnsafeAddrOfPinnedArrayElement(m_WSARecvMsgWSABufferArray, 0);