2 writes to AvailIn
System (2)
sys\System\IO\compression\DeflaterZLib.cs (2)
150
_zlibStream.
AvailIn
= (uint) count;
216
_zlibStream.
AvailIn
= 0;
2 references to AvailIn
System (2)
sys\System\IO\compression\DeflaterZLib.cs (2)
130
return 0 == _zlibStream.
AvailIn
;
170
if (0 == _zlibStream.
AvailIn
&& _inputBufferHandle.IsAllocated)