2 writes to AvailIn
System (2)
sys\System\IO\compression\DeflaterZLib.cs (2)
150_zlibStream.AvailIn = (uint) count; 216_zlibStream.AvailIn = 0;
2 references to AvailIn
System (2)
sys\System\IO\compression\DeflaterZLib.cs (2)
130return 0 == _zlibStream.AvailIn; 170if (0 == _zlibStream.AvailIn && _inputBufferHandle.IsAllocated)