1 write to m_remoteEndPoint
System (1)
net\System\Net\Sockets\UdpReceiveResult.cs (1)
32m_remoteEndPoint = remoteEndPoint;
4 references to m_remoteEndPoint
System (4)
net\System\Net\Sockets\UdpReceiveResult.cs (4)
49return m_remoteEndPoint; 55return (m_buffer != null) ? (m_buffer.GetHashCode() ^ m_remoteEndPoint.GetHashCode()) : 0; 70return object.Equals(this.m_buffer, other.m_buffer) && object.Equals(this.m_remoteEndPoint, other.m_remoteEndPoint);