26 writes to state
System (26)
sys\System\IO\compression\Inflater.cs (26)
118state = InflaterState.ReadingHeader; // start by reading Header info 121state = InflaterState.ReadingBFinal; // start by reading BFinal bit 213state = InflaterState.ReadingBFinal; 219state = InflaterState.VerifyingFooter; 230state = InflaterState.ReadingBType; 236state = InflaterState.ReadingBType; 243state = InflaterState.ReadingNumLitCodes; 249state = InflaterState.DecodeTop; 253state = InflaterState.UncompressedAligning; 284state = InflaterState.StartReadingFooter; 286state = InflaterState.Done; 313state = InflaterState.UncompressedByte1; 337state += 1; 348state = InflaterState.ReadingBFinal; 396state = InflaterState.ReadingBFinal; 423state = InflaterState.HaveInitialLength; 434state = InflaterState.HaveFullLength; 452state = InflaterState.HaveDistCode; 474state = InflaterState.DecodeTop; 518state = InflaterState.ReadingNumDistCodes; 527state = InflaterState.ReadingNumCodeLengthCodes; 537state = InflaterState.ReadingCodeLengthCodes; 559state = InflaterState.ReadingTreeCodesBefore; 588state = InflaterState.ReadingTreeCodesAfter; 632state = InflaterState.ReadingTreeCodesBefore; // we want to read the next code. 655state = InflaterState.DecodeTop;
15 references to state
System (15)
sys\System\IO\compression\Inflater.cs (15)
131return (state == InflaterState.Done || state== InflaterState.VerifyingFooter); 168if( state == InflaterState.VerifyingFooter) { // finished reading CRC 209if (state == InflaterState.ReadingHeader) { 215else if (state == InflaterState.StartReadingFooter || state == InflaterState.ReadingFooter) { 224if( state == InflaterState.ReadingBFinal) { // reading bfinal bit 233if( state == InflaterState.ReadingBType) { 261if (state < InflaterState.DecodeTop) { // we are reading the header 308switch( state) { 325blockLengthBuffer[state - InflaterState.UncompressedByte1] = (byte)bits; 326if( state == InflaterState.UncompressedByte4) { 378switch (state) { 511switch (state) { 565if( state == InflaterState.ReadingTreeCodesBefore) {