1 write to m_IsBroadcast
System (1)
net\System\Net\Sockets\UDPClient.cs (1)
496m_IsBroadcast = true;
1 reference to m_IsBroadcast
System (1)
net\System\Net\Sockets\UDPClient.cs (1)
491if (Client!=null && !m_IsBroadcast && ipAddress.IsBroadcast) {