2 writes to currentChunk
System (2)
net\System\Net\_ScatterGatherBuffers.cs (2)
28currentChunk = AllocateMemoryChunk(totalSize > Int32.MaxValue ? Int32.MaxValue : (int) totalSize); 84currentChunk = newChunk;
7 references to currentChunk
System (7)
net\System\Net\_ScatterGatherBuffers.cs (7)
70int available = Empty ? 0 : currentChunk.Buffer.Length - currentChunk.FreeOffset; 78if (currentChunk!=null) { 79currentChunk.Next = newChunk; 91currentChunk.Buffer, // dest 92currentChunk.FreeOffset, // dest index 101currentChunk.FreeOffset += copyCount;